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An experimental game exploring pico8 procedural map generation
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weeble/picomaze
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Messy work in progress. Be warned! mazelib.lua - code for generating and colouring mazes mazetest.lua - code for testing the maze generation texlib.lua - mostly rendering code for palette swaps and tile combining textest.lua - code to test the rendering textest.p8 - contains the graphics and test maps paledit.lua - rudimentary palette editor paledit.p8 - palette editor plus graphics Note! Once you edit the palette, the only way to save it is to hit ESC to stop the editor, execute "cstore()" and then save the card with CMD+S. *Then* you need to copy the gfx section from paledit.p8 to textest.p8. It seems very hard to make this less painful. :(
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An experimental game exploring pico8 procedural map generation
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