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This plugin isn't what's causing this problem -- when I do /rg info, those UUIDs are what WorldGuard shows. It does show playernames for some regions, generally those who have logged in semi-recently (or who have logged in since their last name change). It's not just name changes, though, and it's not consistent -- there's no cutoff time, some players who haven't been on in forever still have names, while others who have been on more recently don't.
With one of the affected regions, I tried removing the owner under the Minecraft playername that they had when I set it up, and that didn't work, however when I typed in the full UUID it did. After doing that, I re-added the player under their current playername, and now it shows up on the dynmap as the name. So, the problem is fixable, just a bit of a pain.
Perhaps when/if the plugin author updates this, they can have it do a lookup when WorldGuard shows a UUID instead of a name, and substitute a human-readable playername? It would be a feature request, though, not a bugfix, because right now the plugin is accurately showing the information from WG.
I looked it up, and evidently it's not a bug in WG either -- their instructions (https://worldguard.enginehub.org/en/latest/regions/commands/#add-owner) say to use -n to tell WorldGuard to add players as names instead of UUIDs. Players added as names only will lose their ownership if they change their Minecraft name. Side note: I know for a fact I never used -n to add people, but I definitely will in the future since these UUIDS are a way bigger pain to deal with than just changing region owners when players change their names.
Is there a way to show player names instead of uuids when clicking on a worldguard region on dynmap?
This is how it looks right now:
http://imgur.com/37c5vzf
Instead of showing the uuid it would be super handy to actually see the player name instead.
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