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* Fix #163 (#164) * fix warden skill id typo * fix invalid member access in CheckSkills() * fix #163, on OptionsPanel checkskills() access --------- Co-authored-by: whiterabbit963 <[email protected]> * Map updates (#169) * fix warden skill id typo * fix invalid member access in CheckSkills() * fix #163, on OptionsPanel checkskills() access * fix various map window issues (#16) Add missing map locations for reputation skills. Combined Eriador, Rhovanion, Gondor, and Creeps into a single class. Use a single list of locations since each location will generally exist on a single map. Any exceptions can be handled in a one-off manner. * add coordinate display for debugging * improve map window interactions * move map windows into a single menu list * improve handling of some map data errors * add coordinates for Bloody Eagle Tavern Shifted Umbar to improve alignment with the BE Tavern * add skill id to mapwindow locations This removes the requirement that the location indexes match the dictionary ordering of skills. Further, it will allow for verification of any mismatches between location and skill tables. Those maps with skills on multiple maps have been integrated into the table initialization statements. * add startup checks to verify dictionary and map ids match --------- Co-authored-by: whiterabbit963 <[email protected]> * Fix #106 (#166) * fix warden skill id typo * fix invalid member access in CheckSkills() * fix #163, on OptionsPanel checkskills() access * fix various map window issues (#16) Add missing map locations for reputation skills. Combined Eriador, Rhovanion, Gondor, and Creeps into a single class. Use a single list of locations since each location will generally exist on a single map. Any exceptions can be handled in a one-off manner. * add coordinate display for debugging * improve map window interactions * move map windows into a single menu list * improve handling of some map data errors * add coordinates for Bloody Eagle Tavern Shifted Umbar to improve alignment with the BE Tavern * add skill id to mapwindow locations This removes the requirement that the location indexes match the dictionary ordering of skills. Further, it will allow for verification of any mismatches between location and skill tables. Those maps with skills on multiple maps have been integrated into the table initialization statements. * add startup checks to verify dictionary and map ids match * fix travel button off screen on lower resolution change (#106) --------- Co-authored-by: whiterabbit963 <[email protected]> * fixing typo in creep map shortcut population * some small static code analysis improvements * v1.4.0 metadata --------- Co-authored-by: whiterabbit963 <[email protected]> Co-authored-by: whiterabbit963 <[email protected]>
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