All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog.
- Fix startup crash of Warhead launcher when Logitech G15 keyboard is connected (#39).
- Crysis Editor (Sandbox 2) support.
- Crysis Warhead support (64-bit only).
- Crysis Wars executable with correct icon. No other differences. All executables always support all game variants.
- DX10 renderer now supports overriding d3d10.dll and dxgi.dll by placing them into the same directory.
-userpath
to change user directory path.-userdirname
to change name of user directory inDocuments/My Games/
.- Mods can now request their own user directory in
Documents/My Games/
by exportingGetUserDirName
function:
extern "C" __declspec(dllexport) const char* GetUserDirName()
{
return "My Mod"; // -> "Documents/My Games/My Mod"
}
- Path information in the log:
Main directory: C:\Crysis
Root directory: C:\Crysis
User directory: C:\Users\User\Documents\My Games\Crysis
- Fixed the two broken panels in Editor.
- Fixed incorrectly trimmed spaces from CPU model name in specific cases.
- Fixed rare crash in the engine due to out-of-bounds access of the
CPUInfo::cores
array.
- Each game variant now has its own release ZIP with all available executables:
c1-launcher-v6-build.zip
=> Crysis => game + dedicated server + headless server + editorc1-launcher-v6-build-wars.zip
=> Crysis Wars => game + dedicated server + headless server + editorc1-launcher-v6-build-warhead.zip
=> Crysis Warhead => game (64-bit)- Both dedicated and headless server launchers also support Crysis Warhead, which is singleplayer-only and has no server launcher by default. However, it ships without CryRenderNULL DLL, so both server launchers fail to start the engine there.
- GPU information in the log:
Renderer initialization
D3D10 Adapter: AMD Radeon RX 480 Graphics (RADV POLARIS10)
D3D10 Adapter: PCI 1002:67df (rev 00)
D3D10 Adapter: Dedicated video memory = 8G
D3D10 Adapter: Dedicated system memory = 0
D3D10 Adapter: Shared system memory = 31G
- Crash of 64-bit DX10 renderer during startup with recent nVidia GPU drivers.
- Workaround for missing localization files in Steam version. See
LanguageHook
.
- Fixed engine crash on systems with more than 32 CPU cores/threads.
- Improved crash logger.
- Headless server launcher.
- CryRenderD3D10 DLL is not being loaded in DX9 mode anymore.
- Static linking of MSVC runtime library is automatically disabled when VS2005 compiler is used.
- No more sporadic crashes when file check is enabled on server.
- Improved crash logger.
- Version is now just one number.
- Released executables are now digitally signed.
- Automatic skipping of startup video ads can now be disabled with the
-splash
command line parameter.
- The lowest available display refresh rate is not being used anymore. Thanks to Guzz and Vladislav.
- Code cleanup and refactoring.
- Connecting to internet servers without GameSpy account is now possible.
- Unlocked memory above 2 GB in 32-bit version. Thanks to Vladislav.
- Crysis Wars support.
- Unlocked advantages of pre-ordered version. Both game launcher and server launcher are required for this to work.
- Crash logger that writes crash info to the log file.
- Launcher version can now be found in the log after engine initialization.
- No more hangs after crash when running under Wine. Fixed by disabling broken unhandled exception handler in CrySystem.
- Message boxes now have correct modern visual style.
- Launcher is now fully DPI aware to prevent any blurring on high DPI screens.
- Crash of 32-bit Crysis on modern AMD processors caused by CPU feature detection bug in CrySystem.