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wangjian8006/ShaderCompilation
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Rim 外发光
Border 描边
Melt 消融
ComputeShader 计算shader
Cover 覆盖(石化、冰化效果)
ShadowMap 简单的ShadowMap实现
Elastic 橡皮效果
MotionBlur 运动模糊(多RenderTexture与Velocity两种模式)
Fog 高度雾以及距离雾
EdgeDetection sobel与Roberts算子边缘检测
Flare 光晕
DynamicSkyBox 动态天空盒
VolumeSphere 用shader画一个球
Glass 玻璃的反射与折射效果
Water 水的模拟
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