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update to latest version #1
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* refactor-CCScene prefer in-class initialization * in-class initialization of pointer to nullptr
* Added RenderTexture::saveToFileAsNonPMA() to save images without PMA. Set the PMA parameter to true when calling initWithRawData() inside RenderTexture::newImage(), since textures are PMA. Renamed Image::premultipliedAlpha() to Image::premultiplyAlpha() to better reflect it's action, and made it public. Added Image::reversePremultipliedAlpha() to allow the reversing of the PMA. Updated CCImage-ios.mm to set the correct bitmapInfo for PMA and non-PMA images before saving a file. Updated RenderTextureTest::RenderTextureSave() to cater for non-PMA file saving. * [CCImage-ios.mm] Fixed indentation.
…rm not found" error on OPPO ColorOS (#19790) * Override removeDirectory function in FileUtilsAndroid,use JRE method instead of "rm -r path". Because We found that on OPPO's ColorOS, the environment variable PATH may not always correct, it could be ":/sbin" sometimes, then cause an error "rm not found", afterwards the directory could not be deleted。 * omitted variable while call removeDirectoryJNI * rename RemoveDirectory->renameDirectory obey the coding rule * rename childFile to childrenFile
* performance-move-constructor-init * performance-unnecessary-copy-initialization Disable warnings on RefPtr refcount test case.
also remove some redundant semicolon
android_allowBackup2
fix: FastTMXLayer does not reflect opacity and anchor point
* refactor AudioEngine and AudioEngine-linux * map::erase() can handle case if key doesn't exist. * use map::iterator when it has already obtained. * mapChannelInfo[id].channel is nullptr befor resume(). Don't dereference it. * FMOD::System::release() calls close, so calling close before release is not necessary. * use std::map::insert properly. * remove unnecessary null check on _audioEngineImpl * add comment on nullptr dereference
* remove redundant copy constructor and copy assignment operator * use delegate constructor to simply code * fix a documentation error
fastSet makes the Data object managing a new memory area in [bytes, bytes + size), but it doesn't releasing the old data it managed. Failure to release the old data causes memory leak. The default constructed Data manages null memory, so calling fastSet on it is fine. Because `Data ret = defaultValue;` malloc new memory, we might have better performance without it.
just in case developer clones repo and then uses version as a conditional.....
* Added RenderTexture::saveToFileAsNonPMA() to save images without PMA. Set the PMA parameter to true when calling initWithRawData() inside RenderTexture::newImage(), since textures are PMA. Renamed Image::premultipliedAlpha() to Image::premultiplyAlpha() to better reflect it's action, and made it public. Added Image::reversePremultipliedAlpha() to allow the reversing of the PMA. Updated CCImage-ios.mm to set the correct bitmapInfo for PMA and non-PMA images before saving a file. Updated RenderTextureTest::RenderTextureSave() to cater for non-PMA file saving. * [CCImage-ios.mm] Fixed indentation. * Disabled unnecessary console output from CMake for each and every resource file being copied, which was slowing down builds when there is a large amount of resource names to print out. Simply having "copying resources..." before the process begins is sufficient. The disabled code was just commented out, so can be re-enabled for debugging purposes if required.
- It was using the same _drawColor field for all instances - drawSegment() was not checking the optional parameters the way web does, which led to different outcomes
* clang-tidy: performance-unnecessary-value-param * Reference: https://releases.llvm.org/7.0.0/tools/clang/tools/extra/docs/clang-tidy/checks/performance-unnecessary-value-param.html * perfer pass by const reference If a object is passed by value and moved to new value. Prefer passing it by reference and copy it, if allowed.
) * Added RenderTexture::saveToFileAsNonPMA() to save images without PMA. Set the PMA parameter to true when calling initWithRawData() inside RenderTexture::newImage(), since textures are PMA. Renamed Image::premultipliedAlpha() to Image::premultiplyAlpha() to better reflect it's action, and made it public. Added Image::reversePremultipliedAlpha() to allow the reversing of the PMA. Updated CCImage-ios.mm to set the correct bitmapInfo for PMA and non-PMA images before saving a file. Updated RenderTextureTest::RenderTextureSave() to cater for non-PMA file saving. * [CCImage-ios.mm] Fixed indentation. * Added the ability to set the global Z order of the debug node, since it may not be visible if utilizing global Z in objects within a scene.
* remove redundant copy constructor, copy assignment operator, and destructor in TInfo. * prefer in-class member initialization. * default construct std::function, and use `default` * fix overload resolution * return early in multiple conditionals * remove unimplemented removeAll() * remove typedef that's only used in one place and in private scope
* add new clang-tidy option above * fix warnings from performance-unnecessary-value-param Reference: https://releases.llvm.org/7.0.0/tools/clang/tools/extra/docs/clang-tidy/checks/modernize-redundant-void-arg.html
Fix include order for Win32.
* Added RenderTexture::saveToFileAsNonPMA() to save images without PMA. Set the PMA parameter to true when calling initWithRawData() inside RenderTexture::newImage(), since textures are PMA. Renamed Image::premultipliedAlpha() to Image::premultiplyAlpha() to better reflect it's action, and made it public. Added Image::reversePremultipliedAlpha() to allow the reversing of the PMA. Updated CCImage-ios.mm to set the correct bitmapInfo for PMA and non-PMA images before saving a file. Updated RenderTextureTest::RenderTextureSave() to cater for non-PMA file saving. * [CCImage-ios.mm] Fixed indentation. * Corrects the PMA setting on the internal Texture2D instance created by RenderTexture.
…plied alpha setting (#20154) * Added RenderTexture::saveToFileAsNonPMA() to save images without PMA. Set the PMA parameter to true when calling initWithRawData() inside RenderTexture::newImage(), since textures are PMA. Renamed Image::premultipliedAlpha() to Image::premultiplyAlpha() to better reflect it's action, and made it public. Added Image::reversePremultipliedAlpha() to allow the reversing of the PMA. Updated CCImage-ios.mm to set the correct bitmapInfo for PMA and non-PMA images before saving a file. Updated RenderTextureTest::RenderTextureSave() to cater for non-PMA file saving. * [CCImage-ios.mm] Fixed indentation. * [CCSprite.cpp] Sprite:initWithTexture() should set the blend mode depending on the texture premultiplied alpha setting. [CCRenderTexture.cpp] Sprite::setOpacityModifyRGB() is set based on the premultiplied alpha setting. * Fix for incorrect _opacityModifyRGB on non-PMA. * [CCSprite.cpp] Removed redundant code related to blending mode and opacityModifyRGB when creating a sprite with a texture.
* Make luabindings framework compat with lua52 & lua53. * Remove link from static lib, let user can choose which lua version hi want. * Add lua51.lib dependencies for win32.
* [v3] update submodule cocos2d-console recompile luajit-mac with -DLUAJIT_ENABLE_GC64 * update ref
* Rename cocos2d::MessageBox to cocos2d::ccMessageBox to avoid confilicit with win32 API macro 'MessageBox'. * Sync non-win32 platforms.
this fixes a typo where getTag should suggest to use getName, like setTag and removeChildrenByTag does.
add default CFBundleShortVersionString value to info.plist
Now all platforms will have the same lines.
… correctly <Deep> (#20266)
…bols conflict at linking libraries. (#20276)
* fix lua header path error Include both lua header file and luajit header file may cause problem.
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