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BulletEngine #579
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BulletEngine #579
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7dde0f5
added bulletengine-skeleton
84fe57d
intermediate
fd9e8c7
stripped projectile of WorldObject inheritance
04cdfaa
Merge branch 'master' of github.com:voxelinc/voxellancer into bullete…
0eba1e9
move Bullet::passiveForCollisionDetection to WorldObjectBullet
5d6da02
mv genericbullet.* -> genericworldobjectbullet.*
39856fb
WorldObjectBuilder -> WorldElementBuilder
32feb48
Make WorldElementBuilder decide based on .ini whether a bullet is ins…
d559196
intermediate
b351273
Established skeleton pipeline for rendering InstancedBullets via Inst…
03ef757
intermediate
c97abd7
intermediate
9f24f02
intermediate
e521280
intermediate on bulletengine
830a586
something related to bulletengine
1008a70
merge with master
9275ac1
implemented instancedbullet
d453d67
continue bulletengine
7c78172
merge with origin
671d34a
intermediate
0436069
initial somehow working version of bulletengine
5fe8c51
Merge branch 'handle_improvements' of github.com:voxelinc/voxellancer…
0c58138
bulletengine working without collision and continuous rotation
fd860a2
Merge branch 'worldtreenoderef' of github.com:voxelinc/voxellancer in…
57b2e2e
bulletengine continues
2775f4b
bulletengine improvements
75a7a90
continue bulletengine
cb7746d
BulletEngine: Better removal strategy of InstancedBullets
bf2e214
continue bulletengine
adf8449
Fixed crah on contextreplace
dc572e8
enable hitSound and emissiveness on instancedbullets
bfd7c96
add docu to bulletengine/
5f68045
merge with master
7293f7d
fix Windows compile
gersseba 203ea81
compiling again
f5d9bdf
add drawable
a4f1bc4
Merge branch 'bulletengine' of github.com:voxelinc/voxellancer into b…
22c3c10
trying to fix it
68f8e14
bulletengine working again. glowsquad, you better not cross my path t…
6a41261
remove drawable again
1639a8a
merge with master
eeaf6a9
Splitrockets also split if target is dead; Bullet::extent
832d9eb
remove outcommented logging
5a250cf
replaced voxelparticleengine::time with UWT ;)
b5e6552
merge with master
825025a
Renamed WorldElementBuilder to VoxelObjectBuilder
68ac315
merge with master
eb070fd
add virtual to VoxelParticleEngine-destructor decl.
472f591
Merge branch 'master' of github.com:voxelinc/voxellancer into bullete…
bb21df7
fixed indentation in src/geometry/line.inl
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,6 +1,7 @@ | ||
[general] | ||
type=bullet | ||
voxelcluster=snowball.csv | ||
instanced=true | ||
lifetime=2 | ||
speed=100.0 | ||
spinning=10.0 | ||
|
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,31 @@ | ||
#version 330 | ||
|
||
uniform float time; | ||
uniform float withBorder; | ||
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layout(location = 0) out vec4 fragColor; | ||
layout(location = 1) out vec4 normalz; | ||
layout(location = 2) out vec4 emissiveness; | ||
|
||
in vec4 f_color; | ||
flat in vec3 f_normal; | ||
in float f_emissiveness; | ||
in vec3 f_modelposition; | ||
flat in float f_active; | ||
flat in float f_deathTime; | ||
|
||
vec4 voxelFragmentColor(vec3 color, float emissiveness, vec3 normal, vec3 positionInVoxel); | ||
vec4 voxelFragmentEmissiveness(vec3 color, float emissiveness); | ||
vec4 voxelFragmenNormalZ(vec3 normal); | ||
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void main() { | ||
if (f_active < 0.5 || f_deathTime <= time) { | ||
discard; | ||
} | ||
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fragColor = voxelFragmentColor(f_color.xyz, f_emissiveness, f_normal, f_modelposition); | ||
emissiveness = voxelFragmentEmissiveness(f_color.xyz, f_emissiveness); | ||
normalz = voxelFragmenNormalZ(f_normal); | ||
} | ||
|
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,57 @@ | ||
#version 330 | ||
|
||
// Input | ||
layout(location = 0) in vec3 v_vertex; | ||
layout(location = 1) in vec3 v_normal; | ||
|
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layout(location = 2) in vec3 v_gridCell; | ||
layout(location = 3) in vec4 v_color; | ||
layout(location = 4) in float v_emissiveness; | ||
|
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layout(location = 5) in vec3 v_originPosition; | ||
layout(location = 6) in vec3 v_originEulers; | ||
layout(location = 7) in vec3 v_directionalSpeed; | ||
layout(location = 8) in vec3 v_angularSpeed; | ||
layout(location = 9) in vec3 v_center; | ||
layout(location = 10) in float v_originTime; | ||
layout(location = 11) in float v_deathTime; | ||
layout(location = 12) in float v_active; | ||
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// Output | ||
out vec4 f_color; | ||
flat out vec3 f_normal; | ||
out float f_emissiveness; | ||
out vec3 f_modelposition; | ||
flat out float f_active; | ||
flat out float f_deathTime; | ||
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// Uniforms | ||
uniform mat4 viewProjection; | ||
uniform float time; | ||
uniform float scale; | ||
uniform float emissiveness; | ||
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vec3 qtransform(vec4 q, vec3 v); | ||
vec4 quat(vec3 euler); | ||
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void main() { | ||
f_active = v_active; | ||
f_deathTime = v_deathTime; | ||
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float deltaTime = time - v_originTime; | ||
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f_color = v_color; | ||
f_normal = v_normal; | ||
f_emissiveness = clamp(emissiveness + v_emissiveness, 0, 1); | ||
f_modelposition = v_vertex; | ||
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vec3 bulletEulers = v_originEulers + v_angularSpeed * deltaTime * 0.01; | ||
vec4 bulletOrientation = quat(bulletEulers); | ||
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vec3 bulletPosition = v_originPosition + v_directionalSpeed * deltaTime; | ||
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gl_Position = viewProjection * vec4(qtransform(bulletOrientation, v_vertex + v_gridCell - v_center) * scale + bulletPosition, 1.0f); | ||
} | ||
|
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,3 +1,3 @@ | ||
[general] | ||
type=worldobject | ||
type=other | ||
voxelcluster=banner.csv |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,5 +1,5 @@ | ||
[general] | ||
type=worldobject | ||
type=other | ||
voxelcluster=cake.csv | ||
scale=3 | ||
|
||
|
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,3 +1,3 @@ | ||
[general] | ||
type=worldobject | ||
type=other | ||
voxelcluster=idareyou.csv |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,3 +1,3 @@ | ||
[general] | ||
type=worldobject | ||
type=other | ||
voxelcluster=missionstart.csv |
Submodule glow
updated
2 files
+10 −5 | source/glowutils/include/glowutils/Camera.h | |
+16 −3 | source/glowutils/source/Camera.cpp |
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afaik emissiveness should be 0.0 - 1.0, has something changed?