[Bugfix] Initialize draft CUDA-graph keys for the native draft_model proposer - #47460
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cc @benchislett @luccafong @MatthewBonanni @njhill — small draft_model spec-decode bugfix (init drafter CUDA-graph keys). CODEOWNERS auto-requests @njhill (worker); cc'ing spec-decode owners since the fix is in the draft_model dispatch path. |
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…proposer When speculative decoding uses the native `draft_model` method, the drafter's CUDA-graph dispatcher keys were never initialized, so the draft model ran eager every step even though its PIECEWISE graphs are captured during dummy_run. `GPUModelRunner._check_and_update_cudagraph_mode` gated the drafter keys-init on `use_eagle()` / `uses_extract_hidden_states()` only, excluding `uses_draft_model()`. As a result `CUDAGraphDispatcher.dispatch()` returned `CUDAGraphMode.NONE` (eager) for every draft step, a launch-bound regression that can make `draft_model` self-speculative decoding net-negative. Add `uses_draft_model()` to the drafter keys-init gate and `DraftModelProposer` to the isinstance assert, matching every sibling gate in the same file (drafter construction, attention-backend init, post-forward hidden-states) that already includes it. The draft's PIECEWISE graphs are already captured (the capture block already includes `uses_draft_model()`); this only enables dispatch to them, so there is no new capture and no accuracy change. This change was drafted with AI assistance (Cursor / Claude); all changed lines were reviewed and validated end-to-end by the author. Co-authored-by: Claude <noreply@anthropic.com> Signed-off-by: Alagappan Valliappan <avalliappan@nvidia.com>
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Problem
When speculative decoding uses the native
draft_modelmethod (method="draft_model"), the draftmodel runs eager every step — no CUDA-graph replay — even though its PIECEWISE graphs are captured
during
dummy_run. The engine captures the draft graph but never dispatches to it, so each draft forwardis launch-bound (hundreds of thousands of
cudaLaunchKernelcalls) and can cost more than a full denseverify, making
draft_modelself-speculative decoding net-negative.Root cause
GPUModelRunner._check_and_update_cudagraph_mode()initializes the drafter's cudagraph-dispatcherkeys only for the EAGLE / extract-hidden-states paths:
uses_draft_model()is excluded, so formethod="draft_model"the drafter'skeys_initializedstaysFalse, andCUDAGraphDispatcher.dispatch()returnsCUDAGraphMode.NONE(eager) for every draft step.This is inconsistent with every sibling gate in the same file, which already include
uses_draft_model()(drafter construction, attention-backend init, padded-drafter-batch, post-forward hidden-states gate).
Fix
Add
uses_draft_model()to the drafter keys-init gate andDraftModelProposerto the assert:The draft's PIECEWISE graphs are already captured (the capture block already includes
uses_draft_model()); this only enables dispatch to them. No new capture, no accuracy change.Impact
Because the drafter's cudagraph keys are never initialized, the draft model runs eager every step, so
each draft forward is launch-bound (an nsys trace of the pre-fix path shows a per-step
cudaLaunchKernelstorm). After the fix, the draft forward is dispatched to its already-captured PIECEWISE graph, removing
that per-step launch overhead. Acceptance length is unchanged (identical tokens), so the entire effect is
per-draft-step latency: without graph replay the draft step can cost more than the target verify, which
makes
draft_modelself-speculation net-negative; with replay it becomes a net speedup.Test plan
main.pre-commit(ruff / ruff-format / mypy / typos / SPDX) clean on the changed files.draft_modelspec decode produces identical tokens vs eager-draft(accuracy unchanged) and the draft step is graph-replayed (no per-step launch storm).
AI assistance disclosure
This change was drafted with AI assistance (Cursor / Claude), per the contributing guide's "AI Assisted
Contributions" policy. All changed lines were reviewed and validated end-to-end by the author. Attribution
is included via a
Co-authored-by: Claudecommit trailer.