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[Bugfix][Ray] Fix RayExecutorV2 actor name collision with DP > 1 #40398
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tomeras91:fix-ray-v2-dp-instance-id-collision
May 3, 2026
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The fix correctly addresses the actor name collision for the initial Ray DP startup. However, the same logic appears to be missing in two other critical locations where per-engine configurations are initialized:
CoreEngineActorManager.scale_up_elastic_ep(around line 766), new engines are launched but theirinstance_idis not updated with the new DP rank. Additionally, thekv_transfer_config.engine_idupdate (present in__init__at line 399) is also missing here. This will cause collisions and incorrect behavior when scaling up a cluster usingRayExecutorV2or KV transfer.vllm/v1/engine/core.py::run_engine_core(around line 1083), thevllm_configis modified forkv_transfer_config, butinstance_idis not updated. Ifdata_parallel_backend="mp"is used in conjunction withRayExecutorV2, collisions will occur.To ensure full coverage and consistency, please apply the
instance_idupdate in these locations as well, using the global DP rank (rankanddp_rankrespectively). You should also fix the missingkv_transfer_configupdate inscale_up_elastic_ep.