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can build mesh from edge lists (#38)
* can build mesh from edge lists * clippy * add some basic tests * add note that obstacles must not overlap. cdt will panic otherwise * rely on geo for polygon management * directly use a geo::Polygon as inner type * can merge overlapping obstacles * bench and test * code cleanup * add big merging bench * don't test just at the intersection * merge test * fix bug when obstacles are next to each other and a point has no neighbour polygon * no need anymore for a shift * do not consume triangulation when creating navmesh * add triangulation simplification support * tracing support for triangulation * don't panic on triangulation error * clippy * update doc * clippy
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