DOOM translated from C to V. Builds in 0.7 seconds (x25 speed-up).
Current problems that will be fixed asap:
- #define consts are replaced with their values
- No indentation in functions
- Music works fine, but monster and weapon sounds don't
It is possible to translate files one by one and gradually replace C with V. Object files compiled with V have full binary compatibility with object files produced by C, and can be a drop-in replacement:
# Download and build DOOM
git clone https://github.com/chocolate-doom/chocolate-doom
cd chocolate-doom
cmake .
make chocolate-doom
# Build p_enemy.v and replace the object file
wget https://raw.githubusercontent.com/vlang/doom/master/p_enemy.v
v -lib translated p_enemy.v
cp p_enemy.o src/doom/CMakeFiles/doom.dir/p_enemy.c.o
# Rebuild it again with p_enemy.v.o and launch it
make chocolate-doom && src/chocolate-doom -width 640
There are several things that are allowed in translated code:
- Globals
++/--
expressions and int to bool conversions (for i-- {
)- Variables can be unused
- Immutability is not enforced
All of these except for the globals are going to be fixed by the translator:
++/--
expressions will be replaced with statements at the right place- unused variables will be removed
- mutable variables will be marked as mutable.
-
Install dependencies
apt install libsdl2-dev libsdl2-mixer-dev libsdl2-net-dev
-
Download doom1.wad into
~/Downloads
from here. (ref:External links
section in this doomwiki page)
git clone [email protected]:vlang/doom.git
cd doom/
DOOM_FOLDER=`pwd` && ./build_whole_project.sh