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Z -1 を向いている時は正しい SpringBone 挙動を示すが、 rootMesh や hips を回転させてから移動させると、移動先とは異なる異常な方向に揺れる。
親の rotationQuaternion が子に伝播していないことが原因か。
Unity の Transform.rotation はワールド座標に対する Quaternion を取得する。
The text was updated successfully, but these errors were encountered:
fix(springbone): fixed SpringBone with reference to three-vrm
571e755
fix virtual-cast#27 and virtual-cast#35
chore(release): 1.7.1 [skip ci]
15d8fd4
## [1.7.1](v1.7.0...v1.7.1) (2022-07-07) ### Bug Fixes * **springbone:** fixed SpringBone with reference to three-vrm ([571e755](571e755)), closes [#27](#27) [#35](#35)
fix(FragmentShader): Fix invalid alpha although it is opaque
1012a74
fix virtual-cast#27
chore(release): 1.8.2 [skip ci]
ef2aee8
## [1.8.2](virtual-cast/babylon-mtoon-material@v1.8.1...v1.8.2) (2019-06-07) ### Bug Fixes * **FragmentShader:** Fix invalid alpha although it is opaque ([1012a74](virtual-cast/babylon-mtoon-material@1012a74)), closes [virtual-cast#27](virtual-cast/babylon-mtoon-material#27)
Successfully merging a pull request may close this issue.
Z -1 を向いている時は正しい SpringBone 挙動を示すが、 rootMesh や hips を回転させてから移動させると、移動先とは異なる異常な方向に揺れる。
親の rotationQuaternion が子に伝播していないことが原因か。
Unity の Transform.rotation はワールド座標に対する Quaternion を取得する。
The text was updated successfully, but these errors were encountered: