#246 - Improve LCD, stepper draw routines #275
Merged
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Description
Improve performance for LCD and stepper draw routines by reducing the number of calls to glBegin/glEnd,
Behaviour/ Breaking changes
No net change in visuals (I hope)
Have you tested the changes?
Locally - with vsync disabled I get approximately 750 FPS after the changes, prior it was ~200
Linked issues: