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#246 - Improve LCD, stepper draw routines #275

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merged 3 commits into from
Oct 18, 2020
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Description

Improve performance for LCD and stepper draw routines by reducing the number of calls to glBegin/glEnd,

Behaviour/ Breaking changes

No net change in visuals (I hope)

Have you tested the changes?

Locally - with vsync disabled I get approximately 750 FPS after the changes, prior it was ~200

Linked issues:

@vintagepc vintagepc merged commit 27dabcb into master Oct 18, 2020
@vintagepc vintagepc deleted the 246-Optimize-gl-drawing branch October 18, 2020 20:54
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[FEATURE] GL Performance
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