This template is attempt to make a working H3 HoTA template with sea.
We start with Jebus Cross and try various stuff!
- Break value lowered to 40k. This is because islands are smaller than usual Jebus bioms and there are not so many creature banks in most cases.
- Limitation for amount of crypts. For some reason when generating islands, on many generations there were like 10 crypts and more. This should be resolved now.
- Attempt to limit amount of seers - doesn't seem to work properly, but it should no longer happen that 1/4 of island is filled with Seers.
- Initial version. Two biom islands, one desert treasure islands. Two additional bioms in the underground, accessible from the desert.
Same as on h3hota.com but:
- Water: Islands
- Recommended Size: H
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Sea generation is basically non-configurable in H3 HoTA mod, that makes it really painful to make "worth exploring".
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Some buildings will never generate, even if they are defined in Template Settings (like Seafaring Academy).
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Some bioms may seem to have low value - it's worth to send a sea scout to look for nice buildings near the Island.
Fork & clone this repo inside yours `HotA_RMGTemplates' folder. Or Download Zip and do the same.
Fork, make a ticket for discussions and PR of your local version to develop branch!
Keep description of changes in the commit message.