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feat(memory-v3): retrieval loop (scouts->filter->tree->edges->gate)#31984

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velissa-ai merged 1 commit into
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run-plan/memory-v3/pr-13
May 25, 2026
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feat(memory-v3): retrieval loop (scouts->filter->tree->edges->gate)#31984
velissa-ai merged 1 commit into
velissa-ai/memory-v3-buildfrom
run-plan/memory-v3/pr-13

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Summary

  • Add runRetrievalLoop: composes scouts -> fast filter -> tree fan-out -> edge expansion -> gate over <=passCap passes; gate 'more' questions seed the next pass.
  • Returns the P1 RetrievalOutput (selection + per-lane sourceBySlug + full DescentTrace + accumulated cost); lanes toggleable via config.

Part of plan: memory-v3-build.md (PR 13 of 19)

@velissa-ai velissa-ai merged commit da0fcec into velissa-ai/memory-v3-build May 25, 2026
@velissa-ai velissa-ai deleted the run-plan/memory-v3/pr-13 branch May 25, 2026 07:09
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Comment on lines +130 to +136
const candidates = new Set<string>();

// Hot + sparse lane hits enter the candidate set directly.
for (const scout of scoutResult.scouts) {
if (scout.lane === "dense") continue;
for (const slug of scout.slugs) candidates.add(slug);
}
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P1 Badge Preserve prior-pass candidates across more passes

Reinitializing candidates on each loop iteration drops every non-sticky slug discovered in earlier passes, so a second-pass gate decision cannot keep those earlier hits unless they are rediscovered. This is a correctness issue because runGate only allows selected_slugs from the current candidates set (and filters to that set), so multi-pass retrieval loses context instead of accumulating evidence across passes when the gate returns more.

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velissa-ai added a commit that referenced this pull request May 25, 2026
#31990)

* feat(memory-v3): tree-node on-disk format + node store (#31971)

Co-authored-by: Vellum Assistant <assistant@vellum.ai>

* feat(memory-v3): config schema + cheap/capable LLM call sites (#31972)

Co-authored-by: Vellum Assistant <assistant@vellum.ai>

* feat(memory-v3): curated edge-expansion lane (#31973)

Co-authored-by: Vellum Assistant <assistant@vellum.ai>

* feat(memory-v3): write-path job types + config (no behavior) (#31974)

Co-authored-by: Vellum Assistant <assistant@vellum.ai>

* feat(memory-v3): gate decision (ready/more) + final selection (#31975)

Co-authored-by: Vellum Assistant <assistant@vellum.ai>

* feat(memory-v3): tree index with DAG adjacency + cache (#31976)

Co-authored-by: Vellum Assistant <assistant@vellum.ai>

* feat(memory-v3): always-on scouts over the v2 substrate (#31977)

Co-authored-by: Vellum Assistant <assistant@vellum.ai>

* feat(memory-v3): compose node index from children + routing hints (#31978)

Co-authored-by: Vellum Assistant <assistant@vellum.ai>

* feat(memory-v3): fast filter judging dense hits (sticky bypass) (#31979)

Co-authored-by: Vellum Assistant <assistant@vellum.ai>

* feat(memory-v3): parallel-fan-out traversal with cycle/visited guards (#31980)

Co-authored-by: Vellum Assistant <assistant@vellum.ai>

* feat(memory-v3): tree validator (orphans, cycles, dangling refs, freshness) (#31981)

Co-authored-by: Vellum Assistant <assistant@vellum.ai>

* feat(memory-v3): scout-seeded tree-walk descent driver (#31982)

Co-authored-by: Vellum Assistant <assistant@vellum.ai>

* feat(memory-v3): assistant memory v3 validate/tree CLI + routes (#31983)

Co-authored-by: Vellum Assistant <assistant@vellum.ai>

* feat(memory-v3): retrieval loop (scouts->filter->tree->edges->gate) (#31984)

Co-authored-by: Vellum Assistant <assistant@vellum.ai>

* feat(memory-v3): consolidation drains shared buffer into tree + maintains standing-context files (#31985)

Co-authored-by: Vellum Assistant <assistant@vellum.ai>

* feat(memory-v3): v3 Retriever as comparand #2 in the compare harness (#31986)

Co-authored-by: Vellum Assistant <assistant@vellum.ai>

* feat(memory-v3): pass-1->pass-2 co-activation logging (#31987)

Co-authored-by: Vellum Assistant <assistant@vellum.ai>

* feat(memory-v3): weighted, decaying auto-edge learning job (#31988)

Co-authored-by: Vellum Assistant <assistant@vellum.ai>

* feat(memory-v3): live shadow via memoryRetrieval middleware (inject v2, log v3) (#31989)

Co-authored-by: Vellum Assistant <assistant@vellum.ai>

* fix(memory-v3): null-safe shadow gate when memory.v3 config is absent

The live-shadow middleware runs on every turn and read `config.memory.v3.enabled`
unguarded. Configs built outside the Zod schema (agent-loop test fixtures) have no
`memory.v3` block, so the gate threw `TypeError: undefined is not an object` and
aborted the turn — cascading across ~13 agent-loop test files. Guard with optional
chaining (matches the loop's existing `write?.coactivation` pattern) and add a
regression test for the absent-v3 config.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* fix(memory-v3): add route policies for memory/v3/validate + tree

PR #31983 registered the two read-only v3 routes but never added their
ACTOR_ENDPOINTS entries in route-policy.ts; the per-PR run skipped CI so the
route-policy coverage guard never ran. Add both as settings.read (mirroring the
v2 read routes), satisfying guard-tests.test.ts.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

---------

Co-authored-by: Vellum Assistant <assistant@vellum.ai>
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
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