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Profiles
Each Bagshui Profile has two components: Design and Structure.
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They can be mixed and matched per character and inventory (Bags/Bank), enabling things like:
- Keeping a consistent look (Design) while organizing things differently.
- Sharing organization (Structure) between multiple alts of the same class.
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Default Profiles can be configured so new characters will either use the same Profile or start with a copy of it (like a template).
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Keyring uses the same Design as Bags, but has its own layout (stored in the same active Structure Profile as Bags).
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A few settings are not stored in Profiles, including window locking/anchoring, game integrations, and stock badge timers.
Defines inventory appearance (things like colors, sizing, spacing, item badges, etc.).
Managed through the Design section of the Settings menu.
Notes:
- Per-Group colors are stored in the Structure, not the Design.
- Available item badges:
- Stock change (new/up/down)
- Unusable/Learned
- Active Quest
- Quality
Controls inventory layout, default Sort Order, and a few behaviors like empty slot stacking.
Managed via Edit Mode and the Structure section of the Settings menu.
Structure ➜ Groups ➜ Categories ➜ Items
Even though many Groups in the default Structure share names with built-in (read-only) Categories, there's nothing intrinsically linking them. You can customize Groups to your heart's content, renaming them and adding/removing Categories as you see fit.
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Any number of Categories can be assigned to a Group, but each Category can only be associated with one Group in a Structure. (In other words, when a Category is already part of a layout, assigning it a different Group is the same as moving it.)
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Per-Group options:
- Colors (Background, Border, Label)
- Sort Order
- Hiding the Group unless Show Hidden is toggled on from the toolbar or main menu
- Suppressing the stock change badge
Open the Profile Manager from the main menu of any Bagshui inventory window or via the /bagshui profiles
command.