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Massive lighting
Robert Schmid edited this page May 1, 2015
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1 revision
###General tasks
- Data structure to define (and load/save) lights
- Serialization of light types and parameters
###Resulting Examples
-
Basic lighting
- Light types (point, directional, area, projective, etc.)
- Falloff (attenuation) and more parameters
-
Deferred lighting
- HDR Rendering
- Bloom Shader
- Tone-Mapping
- Lens flares / temporal glare
- Antialiasing?
###Reading/Watching