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Robert Schmid edited this page May 1, 2015 · 1 revision

###General tasks

  • Data structure to define (and load/save) lights
    • Serialization of light types and parameters

###Resulting Examples

  • Basic lighting

    • Light types (point, directional, area, projective, etc.)
    • Falloff (attenuation) and more parameters
  • Deferred lighting

    • HDR Rendering
    • Bloom Shader
    • Tone-Mapping
    • Lens flares / temporal glare
    • Antialiasing?

###Reading/Watching

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