This is a cheat sheet that helps you React developers to quickly start with SwiftUI.
Note
I assume that you are familiar with React Hooks. For the transformation from Class Components to Hooks, I highly recommend you to visit Thinking in React Hooks, which is a great visualized explanation.
One of the core parts of these declarative UI frameworks is its DSL syntax, both of them do provide the special inline syntax for building the content. For React, that calls JSX and need to be transpiled by Babel (with plugins) or tsc. For SwiftUI, it's a built-in syntax in Swift 5.1 called Function Builders.
In React:
const Hello = () => {
return (
<div>
<p>Hello</p>
<p>React is awesome!</p>
</div>
);
};
In SwiftUI:
struct Hello: View {
var body: some View {
VStack {
Text("Hello")
Text("SwiftUI is awesome!")
}
}
}
As you can see, Swift's syntax feels more natural and JSX seems to be more exotic. Actually, Web developers should be more familiar with JSX, after all, it's just like HTML.
Most of components render different contents depend on what input is given to it. That is what props comes to play.
In React:
const Hello = ({name}) => {
return <p>Hello, {name}!</p>;
};
In SwiftUI:
struct Hello: View {
let name: String
var body: some View {
Text("Hello, \(name)!")
}
}
Almost the same in semantic!
Structure of the contents can be dynamic, the most common patterns are conditional and list.
In React:
const UserList = ({ users }) => {
if (!users.length) {
return <p>No users</p>;
}
return (
<ul>
{users.map(e => (
<li key={e.id}>{e.username}</li>
))}
</ul>
);
}
In SwiftUI:
struct UserList: View {
let users: [User]
var body: some View {
Group {
if users.isEmpty {
Text("No users")
} else {
VStack {
ForEach(users, id: \.id) {
Text("\($0.username)")
}
}
}
}
}
}
SwiftUI has built-in ForEach
element, you don't need to manually map the data
array to views, so you can have a much neater code.
In React:
const Hello = () => {
const clickHandler = useCallback(e => {
console.log('Yay, the button is clicked!');
}, []);
return <button onClick={clickHandler}>Click Me</button>;
};
In SwiftUI:
struct Hello: View {
var body: some View {
Button("Click Me") {
print("Yay, the button is clicked!")
}
}
}
SwiftUI looks cleaner because there is no useCallback
meme. In JavaScript, if
you create a function inside another function (let's say foo
), the former
always has a different reference every time foo
is called. That means, the
component receives the function as a prop will be rerendered every time.
In consideration of performance, React provided useCallback
. It takes a value
as dependency, and will return the same reference if the dependency is not
changed.
In SwiftUI, Apple have not provided such mechanism, and developers can just take no account of that.
Sometimes, a component may retain some internal state even it's get updated by new props. Or it need to update itself without the props changed. State was born for this mission.
The example combines all the things we've talked above. Let's create a simple counter.
In React:
const Counter = ({ initialValue }) => {
const [counter, setCounter] = useState(initialValue);
const increaseCounter = useCallback(() => {
setCounter(counter + 1);
}, [counter]);
return (
<div>
<p>{counter}</p>
<button onClick={increaseCounter}>Increase</button>
</div>
);
};
In SwiftUI:
struct Counter: View {
let initialValue: Int
@State
var counter: Int
init(initialValue: Int) {
self.initialValue = initialValue
_counter = State(initialValue: initialValue)
}
var body: some View {
VStack {
Text("\(counter)")
Button("Increase") {
self.counter += 1
}
}
}
}
It seems to be a little complicated, let's decompose them into pieces.
The counter has a internal state: counter
, and it's initial value is from the
input props. In SwiftUI, a state is declared with @State
property wrapper.
I'll explain that later but now, you could just consider it as a special mark.
The real counter
value is wrapped in the _counter
member variable (which
has type of State<Int>
), and we can use the input prop initialValue
to
initialize it.
We trigger an update by directly setting the counter
value. This is not just
an assignment, instead, this will cause some logic inside State
to take effect
and notify the SwiftUI framework to update our view. SwiftUI packed the xxx
and setXXX
functions into this little syntactic sugar to simplify our code.
How can we perform some side-effects when the component is updated? In React, we
have useEffect
:
const Hello = ({ greeting, name }) => {
useEffect(() => {
console.log(`Hey, ${name}!`);
}, [name]);
useEffect(() => {
console.log('Something changed!');
});
return <p>{greeting}, {name}!</p>;
};
In SwiftUI:
func uniqueId() -> some Equatable {
return UUID().uuidString // Maybe not so unique?
}
struct Hello: View {
let greeting: String
let name: String
var body: some View {
Text("\(greeting), \(name)!")
.onChange(of: name) { name in
print("Hey, \(name)!")
}
.onChange(of: uniqueId()) { _ in
print("Something changed!")
}
}
}
In SwiftUI, we have neither hook functions nor lifecycle functions, but we have modifiers! Every view type has a lot of modifier functions attached to it.
onChange
behaves just like useEffect
, the action
closure is called
every time the value
changes and the first time the receiver view renders.
But we must pass a value, if you need perform something whenever something
changed, you can use a trick:
Create a function that returns an unique object every time it gets called. You can use UUID, global incrementing integer and even timestamps!
In React:
const Hello = () => {
useEffect(() => {
console.log('I\'m just mounted!');
return () => {
console.log('I\'m just unmounted!');
};
}, []);
return <p>Hello</p>;
};
In SwiftUI:
struct Hello: View {
var body: some View {
Text("Hello")
.onAppear {
print("I'm just mounted!")
}
.onDisappear {
print("I'm just unmounted!")
}
}
}
It's that easy.
Components can have some internal state that will not trigger view update when it is changed. In React, we have ref:
In React:
const Hello = () => {
const timerId = useRef(-1);
useEffect(() => {
timerId.current = setInterval(() => {
console.log('Tick!');
}, 1000);
return () => {
clearInterval(timerId.current);
};
});
return <p>Hello</p>;
};
In SwiftUI:
struct Hello: View {
private class Refs: ObservableObject {
var timer: Timer?
}
@StateObject
private var refs = Refs()
var body: some View {
Text("Hello")
.onAppear {
refs.timer =
Timer.scheduledTimer(withTimeInterval: 1,
repeats: true) { _ in
print("Tick!")
}
}
.onDisappear {
refs.timer?.invalidate()
}
}
}
And we've got two approaches:
struct Hello: View {
@State
private var timer: Timer? = nil
var body: some View {
Text("Hello")
.onAppear {
self.timer =
Timer.scheduledTimer(withTimeInterval: 1,
repeats: true) { _ in
print("Tick!")
}
}
.onDisappear {
self.timer?.invalidate()
}
}
}
You may wonder why setting the state will not lead to view updates. SwiftUI is
pretty clever to handle the state, it uses a technique called
Dependency Tracking. If you are familiar with Vue.js or MobX, you may
understand it immediately. That's say, if we never access the state's value in
the view's building process (which not includes onAppear
calls), that state
will be unbound and can be updated freely without causing view updates.
Accessing the native DOM object is an advanced but essential feature for Web frontend development.
In React:
const Hello = () => {
const pEl = useRef();
useEffect(() => {
pEl.current.innerHTML = '<b>Hello</b>, world!';
}, []);
return <p ref={pEl}></p>;
};
In SwiftUI, we apparently don't have DOM, but for native applications, View is a common concept. We can bridge native views to SwiftUI and gain control of them by the way.
First, let's bridge an existed UIView
to SwiftUI:
struct MapView: UIViewRepresentable {
let mapType: MKMapType
let ref: RefBox<MKMapView>
typealias UIViewType = MKMapView
func makeUIView(context: Context) -> MKMapView {
return MKMapView(frame: .zero)
}
func updateUIView(_ uiView: MKMapView, context: Context) {
uiView.mapType = mapType
ref.current = uiView
}
}
Every time we modified the input props, the updateUIView
gets called, we can
update our UIView
there. To export the UIView
instance to the outer, we
declare a ref prop, and set it's current
property to the view instance
whenever the updateUIView
gets called.
Now we can manipulate the native view in our SwiftUI views:
struct Hello: View {
@State
var mapType = MKMapType.standard
@StateObject
var mapViewRef = RefBox<MKMapView>()
var body: some View {
VStack {
MapView(mapType: mapType, ref: mapViewRef)
Picker("Map Type", selection: $mapType) {
Text("Standard").tag(MKMapType.standard)
Text("Satellite").tag(MKMapType.satellite)
Text("Hybrid").tag(MKMapType.hybrid)
}
.pickerStyle(SegmentedPickerStyle())
}
.onAppear {
if let mapView = self.mapViewRef.current {
mapView.setRegion(.init(center: .init(latitude: 34, longitude: 108),
span: MKCoordinateSpan(latitudeDelta: 50,
longitudeDelta: 60)),
animated: true)
}
}
}
}
Note that, we'd better encapsulate all the manipulations of native views to a dedicated SwiftUI view. It's not a good practice to manipulate native objects everywhere, as well as in React.
Passing data between the components can be hard, especially when you travel through the hierachy. And Context to the rescue!
Let's look at an example in React:
const UserContext = createContext({});
const UserInfo = () => {
const { username, logout } = useContext(UserContext);
if (!username) {
return <p>Welcome, please login.</p>;
}
return (
<p>
Hello, {username}.
<button onClick={logout}>Logout</button>
</p>
);
}
const Panel = () => {
return (
<div>
<UserInfo />
<UserInfo />
</div>
);
}
const App = () => {
const [username, setUsername] = useState('cyan');
const logout = useCallback(() => {
setUsername(null);
}, [setUsername]);
return (
<UserContext.Provider value={{ username, logout }}>
<Panel />
<Panel />
</UserContext.Provider>
);
}
Even if the <UserInfo>
is at a very deep position, we can use context to grab
the data we need through the tree. And also, contexts are often used by components
to communicate with each other.
In SwiftUI:
class UserContext: ObservableObject {
@Published
var username: String?
init(username: String?) {
self.username = username
}
func logout() {
self.username = nil
}
}
struct UserInfo: View {
@EnvironmentObject
var userContext: UserContext
var body: some View {
Group {
if userContext.username == nil {
Text("Welcome, please login.")
} else {
HStack {
Text("Hello, \(userContext.username!).")
Button("Logout") {
self.userContext.logout()
}
}
}
}
}
}
struct Panel: View {
var body: some View {
VStack {
UserInfo()
UserInfo()
}
}
}
struct App: View {
@StateObject
var userContext = UserContext(username: "cyan")
var body: some View {
VStack {
Panel()
Panel()
}
.environmentObject(userContext)
}
}
Contexts are provided by environmentObject
modifier and can be retrieved via
@EnvironmentObject
property wrapper. And in SwiftUI, context objects can use
to update views. We don't need to wrap some functions that modifies the provider
into the context objects. Context objects are ObservableObject
, so they can
notify all the consumers automatically when they are changed.
Another interesting fact is that the contexts are identified by the type of context objects, thus we don't need to maintain the context objects globally.
In SwiftUI, the View
objects are different from the React.Component
objects.
Actually, there is no React.Component
equivalent in SwiftUI. View
objects
are stateless themselves, they are just like Widget
objects in Flutter, which
are used to describe the configuration of views.
That means, if you want attach some state to the view, you must mark it using
@State
. Any other member variables are transient and live shorter than the view.
After all, View
objects are created and destroyed frequently during the building
process, but meanwhile views may keep stable.
To explain this question, you should know what is property wrapper
before.
This proposal describe that in detail: [SE-0258] Property Wrappers.
Before the View
is mounted, SwiftUI will use type metadata to find out all the
State
fields (backends of the properties marked with @State
), and add them
to a DynamicPropertyBuffer
sequentially, we call this process as "registration".
The buffer is aware of the view's lifecycle. When a new View
object is created,
SwiftUI enumerates the State
fields, and get its corresponding previous value
from the buffer. These fields are identified by their storage index in container
struct, pretty like how Hook works in React.
In this way, even though the View
objects are recreated frequently, as long as
the view is not unmounted, the state will be kept.
As we mention earlier, SwiftUI use Function Builders as DSL to let us build contents. There is also a draft proposal about it: Function builders (draft proposal).
Let's first take a look at how JSX is transpiled to JavaScript. We have this:
const UserInfo = ({ users }) => {
if (!users.length) {
return <p>No users</p>;
}
return (
<div>
<p>Great!</p>
<p>We have {users.length} users!</p>
</div>
);
}
And this is the output from Babel with react
preset:
const UserInfo = ({
users
}) => {
if (!users.length) {
return /*#__PURE__*/React.createElement("p", null, "No users");
}
return /*#__PURE__*/React.createElement("div", null,
/*#__PURE__*/React.createElement("p", null, "Great!"),
/*#__PURE__*/React.createElement("p", null, "We have ", users.length, " users!")
);
};
Most of the structure is identical, and the HTML tags are transformed to React.createElement
calls. That makes sense, the function doesn't produce component instances, instead,
it produces elements. Elements describe how to configure components or DOM elements.
Now, let's back to SwiftUI. There is the same example:
struct UserInfo: View {
let users: [User]
var body: some View {
Group {
if users.isEmpty {
Text("No users")
} else {
VStack {
Text("Great!")
Text("We have \(users.count) users!")
}
}
}
}
}
And this is the actual code represented by it:
struct UserInfo: View {
let users: [User]
var body: some View {
let v: _ConditionalContent<Text, VStack<TupleView<(Text, Text)>>>
if users.isEmpty {
v = ViewBuilder.buildEither(first: Text("No users"))
} else {
v = ViewBuilder.buildEither(second: VStack {
return ViewBuilder.buildBlock(
Text("Great!"),
Text("We have \(users.count) users!")
)
})
}
return v
}
}
Voila! All the dynamic structures are replaced by ViewBuilder
method calls. In
this way, we can use a complex type to represent the structure. Like if
statement will be transformed to ViewBuilder.buildEither
call, and its return
value contains the information of both if
block and else
block.
ViewBuilder.buildBlock
is used to represent a child element that contains
multiple views.
With function builders, you can even create your own DSLs. And this year in WWDC20, Apple released more features based on function builders, like WidgetKit and SwiftUI App Structure.
All views in SwiftUI are like PureComponent in React by default. That means, all the member variables (props) will be used to evaluate the equality, of course it's shallow comparison.
What if you want to customize the update strategy? If you take a look at the
declaration of View
protocol, you will notice this subtle thing:
extension View where Self : Equatable {
/// Prevents the view from updating its child view when its new value is the
/// same as its old value.
@inlinable public func equatable() -> EquatableView<Self>
}
SwiftUI provides an EquatableView
to let you achieve that. All you need to do
is make your view type conform Equatable
and implement the ==
function.
Then wrap it into EquatableView
at the call-site.