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This project is a small demonstration that shows one possible way to create a 3D tiled landscape similar to what you would find in games like Runescape or Populous.

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unenergizer/Gdx-Tile-Land-Gen

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Gdx-Tile-Land-Gen

This project is a small demonstration that shows one possible way to create a 3D tiled landscape similar to what you would find in games like Runescape or Populous. In this demo landmass are broken up into chunks and rendered based on the camera location.

Program-Preview

Clone this project and feel free to edit the Constants class. This class will allow you to resize chunks, the world size, and much more! Check it out.

gdx-liftoff

A libGDX project generated with gdx-liftoff.

This project was generated with a template including simple application launchers and an ApplicationAdapter extension that draws libGDX logo.

Platforms

  • core: Main module with the application logic shared by all platforms.
  • lwjgl3: Primary desktop platform using LWJGL3.

Gradle

This project uses Gradle to manage dependencies. The Gradle wrapper was included, so you can run Gradle tasks using gradlew.bat or ./gradlew commands. Useful Gradle tasks and flags:

  • --continue: when using this flag, errors will not stop the tasks from running.
  • --daemon: thanks to this flag, Gradle daemon will be used to run chosen tasks.
  • --offline: when using this flag, cached dependency archives will be used.
  • --refresh-dependencies: this flag forces validation of all dependencies. Useful for snapshot versions.
  • build: builds sources and archives of every project.
  • cleanEclipse: removes Eclipse project data.
  • cleanIdea: removes IntelliJ project data.
  • clean: removes build folders, which store compiled classes and built archives.
  • eclipse: generates Eclipse project data.
  • idea: generates IntelliJ project data.
  • lwjgl3:jar: builds application's runnable jar, which can be found at lwjgl3/build/libs.
  • lwjgl3:run: starts the application.
  • test: runs unit tests (if any).

Note that most tasks that are not specific to a single project can be run with name: prefix, where the name should be replaced with the ID of a specific project. For example, core:clean removes build folder only from the core project.

About

This project is a small demonstration that shows one possible way to create a 3D tiled landscape similar to what you would find in games like Runescape or Populous.

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