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Mainly just cleaned up adding shaders to the hashmap in prepare_asset

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prepare_meshlet_view_bind_groups.in_set(RenderSystems::PrepareBindGroups),
queue_material_meshlet_meshes
.in_set(RenderSystems::QueueMeshes)
.run_if(resource_exists::<InstanceManager>),
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The run_if's can be removed now that it's part of the meshlet plugin.

@tychedelia tychedelia merged commit 11e9eb0 into tychedelia:18075-type-erased-materials Jun 27, 2025
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3 participants