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dwhite4 edited this page Aug 2, 2014 · 5 revisions

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Translation:

You haven't yet added your object to a CryExportNode! A CryExportNode is a way of grouping several objects under one asset. For instance, a house might consist of many objects - a door, several windows, etc. - but all these objects grouped under one CryExportNode will export as one asset.

Solution:

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  • CryBlend:
  • Home
  • What is CryBlend?
  • Meet the Team
  • Compatibility
  • Resources:
  • [Offline Tutorials](Offline Tutorials)
  • [Example Files](Example Files)
  • Programs
  • [Errors and Warnings](Errors and Warnings)
  • Texture conversion to DDS
  • Getting Started:
  • [Finding the Resource Compiler](Finding the Resource Compiler)
  • [Setting Up the Asset Pipeline](Setting Up the Asset Pipeline)
  • [A Guide to Clean Geometry](A Guide to Clean Geometry)
  • Static Geometries:
  • [Static Object](Exporting a Static Object)
  • [LOD's Object](Exporting an Object with LOD's)
  • [Breakable Object](Exporting a Breakable Object)
  • [Deformable Object](Exporting a Deformable Object)
  • [Touch-Bendable Object](Exporting a Touch-Bendable Object)
  • Animated Geometries:
  • [Rigid Body Animation](Exporting a Hard Body Animated Geometry)
  • [Simple Character](Exporting a Simple Character)
  • [Complicating a Simple Character](Complicating a Simple Character)
  • Human Biped
  • FPS
  • Developer Resources:
  • References
  • [Blender Icons](Blender Icons)
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