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A hard-coded name is used instead of the translation key #172

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Tapacywka opened this issue Sep 16, 2024 · 1 comment
Closed

A hard-coded name is used instead of the translation key #172

Tapacywka opened this issue Sep 16, 2024 · 1 comment

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@Tapacywka
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I'm working on a resourcepack containing translations of settings menus from different mods into other languages (currently US, UA and RU), and I've noticed that instead of a translation key in the mod name, a hard-coded name is used, so I can't interact with it during the translation. Is it possible to output a separate translation key for the mod name in the language file like all other mods do?

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@Thijzert123
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The "Firstperson" isn't from this mod, but I can fix the EntityCulling one.

tr7zw added a commit that referenced this issue Oct 28, 2024
Added translation key for keybind category (fix issue #172)
@tr7zw tr7zw closed this as completed Oct 31, 2024
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