Releases: totorewa/async-chat-mod
v1.2.0 for Minecraft 1.19.1
Offloads chat message processing to a separate thread from the main game and render loop. This can prevent potential rendering freezes when a chat message is received that performs a long, blocking task, such as retrieving the player's block-list or validating the message signature.
No additional configuration is required.
What's changed:
See all changes: v1.1.0...v1.2.0
v1.1.0 for Minecraft 1.19
Offloads chat message processing to a separate thread from the main game and render loop. This can prevent potential rendering freezes when a chat message is received that performs a long, blocking task, such as retrieving the player's block-list or validating the message signature.
No additional configuration is required.
What's changed:
- Update to support 1.19.
Should support its patch versions too as long as Mojang doesn't make any drastic changes to chat message handling, which is probably likely since they've been focused on implementing social and safety features lately.
Chat message handling changed in 1.19.1 and therefore is unsupported by this version of the mod.
See all changes: v1.0.2...v1.1.0
async-chat-mod 1.0.2 for Minecraft 1.18.2
Offloads chat message processing to a separate thread from the main game and render loop. This can prevent potential rendering freezes when a chat message is received that performs a long, blocking task, such as retrieving the player's block-list.
No additional configuration is required.
What's changed:
- Update to 1.18.2 and add an icon. (#3)
async-chat-mod 1.0.1 for Minecraft 1.17.x and 1.18.x
Offloads chat message processing to a separate thread from the main game and render loop. This prevents the game from freezing when the blocklist is being retrieved.
No additional configuration is required.
What's changed:
- Resolved #1 - Shutdown the executor service and kill chat thread on game close. Set to daemon thread just in case.
async-chat-mod 1.0.0 for Minecraft 1.17.x and 1.18.x
Offloads chat message processing to a separate thread from the main game and render loop. This prevents the game from freezing when the blocklist is being retrieved.
No additional configuration is required.