🎮 Lemmings clone in C++ implemented in a custom engine.
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Updated
Nov 22, 2019 - C++
🎮 Lemmings clone in C++ implemented in a custom engine.
Library for controlling and capturing images from video games
Mod for Deus Ex: Mankind Divided and Deus Ex: Breach that allows you to change the in-game Field of View on the fly, or set new default FoV values at startup. Supports higher/lower values than the game normally allows.
A Gamebuino port of a homebrew NES game.
Underune maker is a map maker for Undertale and Deltarune. It contains all the assets, and you can make and customize as many rooms as you want.
[Unfinished] Romhacking tools for Luminous Arc (NDS)
Micro Computing Board Emulator for the Famicom Disk System
Portable C++17 libraries for video/real-time projects and games: window/renderers/filters/input, cpu/monitor info, io/encoders/json, math/search/sort, patterns, timers...
Various (unfinished) C++ classes for reading, extracting, and manipulating Dark Souls game files
An Unreal Engine plugin providing a comprehensive health and armor system, designed for flexibility and ease of use in game development projects
This is the digital version of photosynthesis
Zombie Life Re-"re"-animated is an open source recreation of ThePlayForge's zombie games. It is enhanced with ProTraApp.
The module for my life story project that contains my Steam (software) usage and gameplay stock image screenshots.
The module for my life story project that contains my (KDE) KFourInLine gameplay images.
The module for my life story project that contains my (KDE) KBreakout gameplay images.
MMORPG Memory Editing Framework for GNU/Linux
The module for my life story project that contains my (KDE) Kapman gameplay images.
The module for my life story project that contains my (KDE) Granatier gameplay images.
A space invaders remake
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