A research-oriented version of the TAA implementation from Unity's post-processing stack
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Updated
Mar 20, 2017 - C#
A research-oriented version of the TAA implementation from Unity's post-processing stack
A simple template for implementing your own motion-vector fueled temporal effects in Unity
Fork of Playdead's Temporal Anti Aliasing solution
Sample integration with Temporal and asp.net core.
Multiplayer Game made with Unity where you constantly reboot ... the game
Utilities for working with temporal data in .Net
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