Official Repository of 'A Deep Neural Network for SSVEP-Based Brain-Computer Interfaces'
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Updated
Sep 22, 2023 - MATLAB
Official Repository of 'A Deep Neural Network for SSVEP-Based Brain-Computer Interfaces'
Official Repository of 'Transfer learning of an ensemble of DNNs for SSVEP BCI spellers without user-specific training'
Matlab code of our IEEE TASE paper "Wong, C. M., Wang, Z., Rosa, A. C., Chen, C. P., Jung, T. P., Hu, Y., & Wan, F. (2021). Transferring subject-specific knowledge across stimulus frequencies in SSVEP-based BCIs. IEEE Transactions on Automation Science and Engineering, 18(2), 552-563."
BrainBrowsR is a software stack that allows a user to control the browser through SSVEP. We want to unlock social media for people with extreme paralysis, ALS or locked-in syndrome.
Matlab code: "Wong, C. M., et al. (2020). Inter-and intra-subject transfer reduces calibration effort for high-speed SSVEP-based BCIs. IEEE Transactions on Neural Systems and Rehabilitation Engineering, 28(10), 2123-2135.."
Matlab code: Enhancing Detection of Multi-Frequency-Modulated SSVEP Using Phase Difference Constrained Canonical Correlation Analysis (DOI: 10.1109/TNSRE.2023.3243290)
uniBrain Speller: A one-stop, user-friendly, open-source brain-computer interface speller software developed by Prof. Gao Xiaorong's team at Tsinghua University, China, designed for various users including patients, researchers, and practitioners.
CSS and WebGL were adopted to implement four cross-platform Steady State Visually Evoked Potential (SSVEP) stimuli-generator libraries, whose stimuli are produced via constant-period and square wave approximation techniques, for use in a Brain-Computer Interface (BCI) context. These libraries are configured to run as spellers, yet can easily be …
SSVEP_IEEE_SMC_2021 - Team ROCKET Proposal
Unity gaming project for the BR41N.io Hackathon at g.tec's Spring School 2023. Unicorn Unity Interface Hybrid Black and real-time EEG data.
Research on Brain Computer Interfaces.
Thesis submitted for the degree of Master of Science in Engineering Technology: Electronics Engineering at KU Leuven (2023).
Neureality Hackathon 2024 - Control actions in a VR game with just your brain and arm gestures!
This is a Simple Blinking Window with Adjustable Frequency for SSVEP Stimulation.
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