Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics
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Updated
Jan 21, 2018 - C++
Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics
Soft Body Physics in C++ using SDL2 graphics library.
Sandbox to play with dynamics algorithms in realtime
CudaSoftCollisions is a library that allow you to detect self collisions in a tetrahedrical mesh that is deformed over time.
A 2D Soft Body and Rigid Body Physics Engine.
A cloth and soft body simulation library, using position based dynamics.
eXtended Position based dynamics implementation with soft body virtual cutting
A JNI interface to Bullet Physics and V-HACD
Iyan 3D Professional Edition - 3D animation app for iOS
Bullet Physics Wrapper for Openframeworks
Main development repository for Rigs of Rods soft-body physics simulator
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