a 2D rigid body physics engine for the web ▲● ■
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Updated
Aug 17, 2024 - JavaScript
a 2D rigid body physics engine for the web ▲● ■
2D JavaScript Physics Engine
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
2 and 3-dimensional rigid body physics engine for Rust.
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Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
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Lightweight 2D rigid-body physics engine
Introduction to state-of-the-art simulation methods for rigid bodies, deformable solids and fluids in the area of visual computing
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Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics
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JVM bindings for Jolt Physics
A C++ 3D Game Engine. Powered by: GLFW, GLEW, OpenGL, SOIL, AmBIERA irrKlang and Bullet Physics Library
Projected Overrelaxed Jacobi (JORProx) and Gauss-Seidel (SORProx) GPU implementations.
Granular Rigid Body Simulation Framework: efficient research tools to simulate non-smooth granular rigid body dynamics.
CAE is a tool for the simulation of rigid bodies and deformable objects.
The JBullet implementation used in jMonkeyEngine3
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