Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
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Updated
Dec 17, 2024 - C++
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
In-browser falling-sand simulation game with over 500 elements and thousands of reactions.
A Forth implementation for the R216K8B Powder Toy computer.
3D Falling sand game inspired by The Powder Toy
SDL을 사용하며 C++로 작성되었습니다. The Powder Toy는 데스크톱 버전의 'falling sand' 물리학 샌드박스로서, 열뿐만 아니라 공기의 압력과 흐름도 시뮬레이션합니다.
A script for The Powder Toy that makes managing other scripts much easier.
Implement the RISC-V instruction set on TPT.
An ASCII Powder Toy clone / game engine
Gpu-accelerated The Powder Toy - just an attempt through cellular automata
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
The Powder Toy mod manager with proper sandboxing and permissions (old version)
Something to be linked to in conversations about TPT design decisions
Simple, cross-platform, user-friendly spaghetti alternative. Production-ready, feel free to open issues.
A Node.js implementation of tptmp (https://github.com/ThePowderToy/tptmp). Does not support current versions of tptmp.
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
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