Simple physics engine in TypeScript. It works on a principle that all real world objects can be modeled as point masses and forces acting on them.
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Updated
Jan 6, 2023 - TypeScript
Simple physics engine in TypeScript. It works on a principle that all real world objects can be modeled as point masses and forces acting on them.
Attempt to create a sort of kerbal space program that run in your browser...
💫 Physically accurate Orbital Simulator, built with React, Zustand and SVG. Highly unstable
Визуализация планет солнечной системы
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