Math.NET Numerics
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Updated
Jul 2, 2024 - C#
Math.NET Numerics
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation
Unity3D: Simple core bezier functionality featuring interpolation and orientation.
A complete framework for data control and composition in the vvvv visual programming environment.
Fast-Paced Multiplayer: Sample Code and Live Demo - Gabriel Gambetta's Multiplayer Network Demo in Unity C# as Networked using Lidgren Network
A collection of image filters, some especially suited to scale-up low res computer graphics.
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Interpolate 2D points, usign Bezier curves in WPF
Fast Paced Multiplayer Online Game
Fast-Paced Multiplayer: Sample Code and Live Demo - Gabriel Gambetta's Multiplayer Network Demo in Unity C# as Local/Hotseat
This a is a basic multiplayer setup based off Tom Weiland multiplayer tutorials. It contains client-side prediction, reconciliation, interpolation and lag compensation.
Cross cutting library helpers.
Aeromagnetic interpolation method for correctly maintaining linear features within datasets (also known as "multi-trend gridding").
Semi fixed time step interpolation implementation on unity based on source engine
A component based interpolation system for Unity.
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