An simple tool for serialization and comfortable use of MaterialPropertyBlocks from the Unity editor
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Updated
May 12, 2022 - C#
An simple tool for serialization and comfortable use of MaterialPropertyBlocks from the Unity editor
A (simple) city building game
This demo is using only one Gameobject and one mesh that create 5k animated planes.
Service Throttling in WCF Services – A Demo of Service Concurrency and Instance Throttling Behaviors with Multi-threading Clients: This project presents a simple Demo WCF Service and “Tester” Client Application demonstration that implements concurrency and instancing behaviors on a service with multiple client thread calls to a method on the ser…
A particle system library written in C++ and OpenGL.
This library adds instancing to p5.js through the beginShape() & endShape() feature although it does require WebGL2 from https://github.com/RandomGamingDev/WebGL2p5
Concurrency and Instancing in WCF Services – A Demo of Service Concurrency and Instancing Behaviors with Multi-threading Clients: This project presents a simple Demo WCF Service and “Tester” Client Application demonstration that implements concurrency and instancing behaviors on a service with multiple client thread calls to a method on the serv…
Benchmarking a couple of ways to instanciate an object at runtime using only its Type
GPU simulation of multiple bodies using position based dynamics
This project presents a simple, but fun “Money Pot” Service and Client Application demonstration. The “Money Pot” is a self-hosted (service host) WCF application with a GUI user interface to quickly demo and test the service with a client (both simple Windows Form Applications). In addition, a short discussion of concurrency to protect resources…
Minecraft clone in Three.js using instancing and Perlin noise (terrain generation)
Generates random walk and subdivided point arrays for use with Blender Geometry Nodes
Antialiasing via conservative rasterisation and analytical area computation
.obj models get OpenGL treatment
Generic editor for instanced properties in Unity materials.
This is an example code of the Instancing animation including the compute shader one. It's very simple example.
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