Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
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Updated
Dec 30, 2023 - C#
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
Project : Design Patterns Examples in C#
The best way to implement singleton pattern in Unity.
🔑Elements of Reusable Object-Oriented Software🔓is a software engineering book describing software design patterns. The book's authors are Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides with a foreword by Grady Booch.
Modern reactive programming library for Unity (inspired by MobX js)
DesignPatterns samples by CSharp《大话设计模式》 中设计模式总结/C#(.NET)代码
An entity-component framework for Unity with code generation and visual debugging
Head First Design Patterns Implementation in C# for .NET Core
An implementation of the Transactional Outbox Pattern with Cosmos DB
A place to practice Refactoring To Patterns that Kerievsky wrote about in his book
A Collection of Unity Design Patterns with examples and notes written in Unity3D game development. | Unity3D游戏开发中的设计模式,包含例子和详细的思路讲解
A simple factory source generator that enables the pattern to not violate the open-close principle.
.NET Design patterns are solutions to software design problems you find again and again in real-world application development. Patterns are about reusable designs and interactions of objects
The project includes examples of implementation of Design Patterns by GOF using C# and UML diagrams
Design Patterns applied to Unity3D and C#
The samples of .NET design patterns
A KISS approach for specification pattern
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