Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
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Updated
Oct 17, 2022 - C#
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
A mass-spring-damper based real-time cloth simulation I wrote for a class project.
VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.
Cloth simulation plugin for Unity. It uses a mass spring physics aproach. Simple but fine.
Cloth segmentation library based on deep neural networks and ONNX runtime
Elastic solid simulation plugin for Unity. It uses a mass spring physics aproach. Simple but fine.
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