3D Racing Game Engine, Built with OpenGL, SDL & Bullet Physics
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Updated
Jul 7, 2024 - C++
3D Racing Game Engine, Built with OpenGL, SDL & Bullet Physics
3D racing game with own Track Editor. The main repository with Stunt Rally 3 sources and data. Continuation of Stunt Rally 2.x using Ogre-Next 3.0.
A Minecraft mod that aims to add realistic physics to Minecraft
The Skyscraper Project (Skyscrapersim) - an open source building, city, and elevator simulator
Geometric shape sorter using Bullet3 for physics simulation and Vulkan API for rendering.
A collection of, mostly, C and C++ libraries
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
A game engine with an emphasis on real-time cutting-edge solutions
Game development environment for the KITSUNETSUKI project
An open-source, cross-platform 3D game engine built in C++
A JNI interface to Bullet Physics and V-HACD
Documentation and example applications for the Libbulletjme open-source physics simulation library
Game engine playground.
Orkid Media Engine (C++/Lua/Python3/Linux/MacOs/OpenVR)
A GUI application to configure a Minie ragdoll (code has New BSD license)
The game engine based on OpenGL.
A C++ game engine project
Physics extensions for Panda3D
Genetic Algorithm experiment, it was kept simple on purpose. (demo available)
The JBullet implementation used in jMonkeyEngine3
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