A Minecraft mod that aims to add realistic physics to Minecraft
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Updated
Jul 14, 2024 - Java
A Minecraft mod that aims to add realistic physics to Minecraft
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
Documentation and example applications for the Libbulletjme open-source physics simulation library
A GUI application to configure a Minie ragdoll (code has New BSD license)
The JBullet implementation used in jMonkeyEngine3
A Third Person Shooter demo made with jMonkeyEngine.
A 3D basketball simulator, where the user plays with his bot teammates against a bot team. The simulator is written entirely in Java and it uses the game library libGDX.
Physics tests and performance benchmarks for the jMonkeyEngine3 game engine.
Entity Component 3D game written with LibGDX and bullet
A 3D java game engine built on the libGDX framework.
Based on jezek2 (http://jbullet.advel.cz/) port.
A fork of the Bullet physics library java port by Jezek2, ported to LibGdx library to allow GWT support under Apache 2.0 license.
Contains a simple example how you can combine native bullet and zay es
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