Orkid Media Engine (C++/Lua/Python3/Linux/MacOs/OpenVR)
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Updated
Jul 16, 2024 - C++
Orkid Media Engine (C++/Lua/Python3/Linux/MacOs/OpenVR)
The Skyscraper Project (Skyscrapersim) - an open source building, city, and elevator simulator
3D racing game with own Track Editor. The main repository with Stunt Rally 3 sources and data. Continuation of Stunt Rally 2.x using Ogre-Next 3.0.
A game engine with an emphasis on real-time cutting-edge solutions
3D Racing Game Engine, Built with OpenGL, SDL & Bullet Physics
A JNI interface to Bullet Physics and V-HACD
A collection of, mostly, C and C++ libraries
Geometric shape sorter using Bullet3 for physics simulation and Vulkan API for rendering.
An open-source, cross-platform 3D game engine built in C++
Game engine playground.
The game engine based on OpenGL.
A C++ game engine project
Physics extensions for Panda3D
Genetic Algorithm experiment, it was kept simple on purpose. (demo available)
Implementation of low-level set of tools to get started with developing games. The project incorporates tools like SDL2, Vulkan, and Bullet3D
Compatible with current v2-1/v2-2 OGRE Branch! Thin communication layer between Bullet Physics and Ogre 2.x with a debug drawer. Forked from BtOgre.
Rcs is a set of C and C++ libraries for robot control and simulation
PyBullet Planning
Note: development continues in stuntrally3. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
My Honours project's UE5 project files. I aim to use GGPO, Bullet3 Physics, and Unreal Engine 5 to create a FPS game demo that uses Rollback Netcode.
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