Souls Like RPG made with Unreal Engine 4 for educational purposes.
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Updated
Feb 14, 2021 - C++
Souls Like RPG made with Unreal Engine 4 for educational purposes.
First project within Unreal C++/Blueprint, it is an endless runner game, with 2.5D visuals
Endless runner similar to Into The Dead where the player tries to escape from a zombie outbreak. The objective is to reach to furthest distance without dying.
ComputerVisionBlueprint is an open-source tool that simplifies computer vision with a drag-and-drop interface using Qt, OpenCV, and Qt Node Editor. It supports camera inputs, image processing, and basic OpenCV operations. Available as a Linux AppImage, it's designed for easy experimentation and contribution.
A Sci-fi Shooting game Developed with Unreal Engine 4
Welcome to Astral Warfare: Quantum Reckoning, an action-packed game developed on Unreal Engine 5.3.2. In this thrilling adventure, your mission is to infiltrate and acquire the enemy headquarters by eliminating all adversaries in the level. Beware, failure to do so will result in losing the game!
Unreal Engine AudioSpline Plugin. Provides a Spline with an AudioComponent attached that tries to move to the nearest point on the Spline to a target Actor.
Unreal Engine 4 functional tests examples using blueprints and C++ scripts.
Pseudo-operating system mimicking old 8-bit microcomputer's BASIC. Made entirely in blueprints.
Unreal Engine game of crafting and building.
Following Tom Looman's Professional Game Development in C++ and Unreal Engine course: https://courses.tomlooman.com/p/unrealengine-cpp
Diamond Project - Team 5 - 4 Months School Video Game Project made under Unreal Engine 5 - From September 2022 to December 2022
Welcome to Toon Tanks! This is a game created in Unreal Engine 5.3.2 where you control a tank turret and your objective is to destroy all enemy tank turrets. Be cautious, if your tank gets destroyed, you lose the game.
Game made with Unreal Engine 5 for the GameOff 2023. Escape 42 is a stealth game made for the Game Off 2023 jam. Step into a sci-fi environment and collect as much data as possible without being detected. Use your scaling technology to shrink yourself to a small size or scale up walls in order to get some much need cover.
Blocks graphs in blueprints to keep a consistent codebase for C++ projects
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