First project within Unreal C++/Blueprint, it is an endless runner game, with 2.5D visuals
Esse é o meu primeiro projeto dentro da Unreal Engine, foi bem mais como um aprendizado para aprender melhor sobre a ferramenta e me habituar com esse novo ambiente de desenvolvimento. É um jogo de corrida infinita, sendo o maior objetivo conseguir o maior tempo vivo.
For the use of the project, some prerequisites will be necessary.
- Unreal Engine
- You can download here: Unreal Engine
- Here is a step-by-step installation tutorial. (Windows)
- Visual Studio
- You can download here: Visual Studio
- Here is a step-by-step configuration tutorial. (Windows)
- Clone the repository
git clone https://github.com/Arekushi/anime-runners.git
- Open
AnimeRunner.uproject
file - All ready, the application is already running 🎉
- Buy SSD 🙏
- Sprites
- Animate Character to 3 directions (up, down, horizontal)
- GUI
- Character Logic
- Flipbook by Enum
- Camera Logic
- Spawn Platforms
- APEX Destruction
- Logic to destroy the platforms
- Create Custom Levels
- APEX Destruction
- Save match time
- Create Node.JS API
- Send POST Request to API
- Show the best times
- Publish in itch.io
Here in this link you can see all the material I used to build the project. 😉
Alexandre Ferreira de Lima 💻 |
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