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CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/await syntax support, multi-network channel support.Long term support for this project
Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins
3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain (MapMagic or other)
Dungeon generation and navigation using constrained random walks and A* in Unity
Game and prototypes with SharpDX and Directx 11
a path find for tilebase game in unity
Short A* Pathfinding Tutorial project
Created in Unity 5 for the purposes of learning AI techniques. Features behaviour trees and A* pathfinding.
High performance A* pathfinding in C#
A star 3d pathfinding in 3d voxel environment in Unity3d
Topdown videogame developed in Unity.
A star (A*) pathfinding in unity C#
1st Winner Game Project in GKM Amikom 2020
Unity project includes procedural map generation & pathfinding
A pathfinding visualization project in Unity
Unity project showcasing A* pathfinding visualization.
A simple, universal A* pathfinding controller for any type of 2D game for Unity3D.
Generic pathfinding tool for Godot engine 3.5 using CSharp. Includes both A* and Dijkstra algorithms working with different world representations.
A* pathfinding implementation on a 2D tilemap grid using optimized priority queues.
Unity OOP architecture sample w/ actor-based entities
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