This project is an attempt to create a weapon management system integrated with an inventory system for a 3D FPS game in Godot 4.
NOTICE: This project is currently on the backburner and will not be receiving updates at this time.
- FPS Player controller
- Drag and drop inventory system
- Persistent item data
- Weapon Manager/Inventory interaction
- Item inspection window
- Dynamic recoil with adjustable curves
- Weapon sway
- Ammo types for different weapons
- Grenades