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Counter-Strike: Global Offensive (CS:GO) Dedicated Server with automated/manual updating and optional SourceMod and PugSetup/PracticeMode integrations

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Counter-Strike: Global Offensive (CS:GO) Dedicated Server with automated/manual updating and optional SourceMod and PugSetup/PracticeMode integrations

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Table of Contents

How to Use This Image

$ docker run \
  -v=csgo:/home/csgo/server \
  --net=host \
  timche/csgo

This is a bare minimum example and the server will be:

To configure the server with more advanced settings, set environment variables.

Image Variants

Each variant refers to a tag, e.g. timche/csgo:<tag>.

Vanilla CS:GO server.

Vanilla CS:GO server with untouched Metamod:Source and SourceMod.

Vanilla CS:GO server with untouched Metamod:Source, SourceMod, PugSetup and PracticeMode (by splewis).

Environment Variables

General

CSGO_GSLT

Default: None

Your Game Server Login Token (GSLT) if you want to run the server on the internet.

Sets +sv_setsteamaccount in srcds_run parameters.

CSGO_WS_API_KEY

Default: None

Your Steam Web API Key to download workshop maps.

Sets -authkey in srcds_run parameters.

CSGO_IP

Default: 0.0.0.0

Internet IP the server is accessible from. In most cases the default value is sufficient, but if you want to run a GOTV server or have issues connecting to the server, setting the IP can help.

Sets +ip in srcds_run parameters.

CSGO_PORT

Default: 27015

Port the server is listening to.

Sets -port in srcds_run parameters.

CSGO_MAP

Default: de_dust2

Start the server with a specific map.

Sets +map in srcds_run parameters.

CSGO_MAX_PLAYERS

Default: 16

Maximum players allowed to join the server.

Sets -maxplayers_override in srcds_run parameters.

CSGO_HOSTNAME

Default: Counter-Strike: Global Offensive

The server name. It can't contain spaces, so if you need a server name with spaces, set hostname in a config instead, e.g. server.cfg.

Sets +hostname in srcds_run parameters.

CSGO_RCON_PW

Default: changeme

RCON password to administrate the server.

Sets +rcon_password in srcds_run parameters.

CSGO_PW

Default: None

Password to join the server.

Sets +sv_password in srcds_run parameters.

CSGO_TICKRATE

Default: 128

Server tick rate which can be 64 or 128. The default value gives the best game experience, but also requires most server hardware resources.

Sets -tickrate in srcds_run parameters.

CSGO_GAME_TYPE

Default: 0 (Competitive)

Game type.

Sets +game_type in srcds_run parameters.

CSGO_GAME_MODE

Default: 1

Game mode.

Sets +game_mode in srcds_run parameters.

CSGO_MAP_GROUP

Default: mg_active

Map group.

Sets +mapgroup in srcds_run parameters.

CSGO_TV_ENABLE

Default: false

Enable GOTV. Can be enabled with true.

CSGO_TV_NAME

Default: GOTV

Set GOTV name.

CSGO_TV_PASSWORD

Default: None

Set GOTV password.

CSGO_TV_DELAY

Default: 45

Set GOTV broadcast delay in seconds.

CSGO_TV_PORT

Default: 27020

Set GOTV port.

CSGO_TV_DELAYMAPCHANGE

Default: 1

Delay the map change on game server until rest of buffered game has been broadcasted.

CSGO_TV_DELTACACHE

Default: 2

CSGO_TV_DISPATCHMODE

Default: 1

CSGO_TV_MAXCLIENTS

Default: 10

Maximum client number for GOTV.

CSGO_TV_MAXRATE

Default: 0

Maximum bandwidth spend per client in bytes/second.

CSGO_TV_OVERRIDEMASTER

Default: 0

CSGO_TV_SNAPSHOTRATE

Default: 128

World snapshots broadcasted per second by GOTV.

CSGO_TV_TIMEOUT

Default: 60

CSGO_TV_TRANSMITALL

Default: 1

By default entities and events outside of the auto-director view are removed from GOTV broadcasts to save bandwidth. If tv_transmitall is enabled, the whole game is transmitted and spectators can switch their view to any player they want. This option increases bandwidth requirement per spectator client by factor 2 to 3.

CSGO_FORCE_NETSETTINGS

Default: false

Force client netsettings to highest rate (786432), cmdrate (128) and updaterate (128). This ensures optimal gameplay experience. Requires 128 tick rate.

Sets +sv_minrate, +sv_mincmdrate and +sv_minupdaterate in srcds parameters.

CSGO_PARAMS

Additional srcds_run parameters.

CSGO_DISABLE_BOTS

Default: false

Disable bots completely. Can be enabled with true.

This is not setting bot_quota to 0, because it's buggy and still spawns bots when players are for example disconnecting or switching sides. This is also not setting -nobots parameter, because it's also buggy and causes radar bugs with smokes. This simply removes bot profile files, so the server can't spawn any bots as it can't find an appropriate difficulty profile. It just works™. Bots in PracticeMode still work though.

CSGO_CUSTOM_FILES_DIR

Default: /usr/csgo

Absolute path to a directory in the container containing custom server files. Changing this is not recommended in order to follow the documentation. See more at "Populating with Own Server Files".

SERVER_CONFIGS

Default: false

Add server configs for competitive 5v5, knife round, aim map and FFA deathmatch from csgo-server-configs. Can be enabled with true.

SERVER_CONFIGS_VERSION

Default: 1.1.0

csgo-server-configs version. Changing this will update/downgrade it on container start. Only works with SERVER_CONFIGS set to true.

Mods

METAMOD_VERSION

sourcemod, pug-practice image only.

Default: 1.11.0

Metamod:Source version running on the server. Changing this will update/downgrade it on container start.

METAMOD_BUILD

sourcemod, pug-practice image only.

Default: 1156

Metamod:Source build number running on the server. Changing this will update/downgrade it on container start. Build number must exist at version.

SOURCEMOD_VERSION

sourcemod, pug-practice image only.

Default: 1.12.0

SourceMod version running on the server. Changing this will update/downgrade it on container start.

SOURCEMOD_BUILD

sourcemod, pug-practice image only.

Default: 7170

SourceMod build number running on the server. Changing this will update/downgrade it on container start. Build number must exist at version.

SOURCEMOD_PLUGINS_DISABLED

sourcemod, pug-practice image only.

Default: None

List of comma-separated SourceMod plugins (e.g. nextmap,reservedslots,sounds) that are disabled. * disables all plugins. The plugins are moved into the disabled folder on container start. This is running before SOURCEMOD_PLUGINS_ENABLED.

SOURCEMOD_PLUGINS_ENABLED

sourcemod, pug-practice image only.

Default: None

List of comma-separated SourceMod plugins (e.g. mapchooser,randomcycle,rockthevote) that are enabled. * enables all plugins. The plugins are moved out of the disabled folder into plugins on container start. This is running after SOURCEMOD_PLUGINS_DISABLED.

SOURCEMOD_ADMINS

sourcemod, pug-practice image only.

List of comma-separated Steam IDs that are SourceMod admins (e.g. STEAM_0:0:123,STEAM_0:1:234) with z flag.

PugSetup/PracticeMode

PUGSETUP_VERSION

pug-practice image only.

Default: 2.0.7

PugSetup version running on the server. Changing this will update/downgrade it on container start.

PRACTICEMODE_VERSION

pug-practice image only.

Default: 1.3.4

PracticeMode version running on the server. Changing this will update/downgrade it on container start.

PUG_PRACTICE_MINIMAL_PLUGINS

pug-practice image only.

Default: false

Disables all SourceMod plugins and enables only minimal required plugins for optimal server performance:

  • admin-flatfile
  • botmimic
  • csutils
  • practicemode
  • pugsetup

Can be enabled with true. Additional plugins can be enabled with SOURCEMOD_PLUGINS_ENABLED.

PUGSETUP_PERMISSIONS

pug-practice image only.

Default: None

List of comma-separated PugSetup permissions (e.g. sm_10man=none,sm_setup=admin) that are set in addons/sourcemod/configs/pugsetup/permissions.cfg. Changes are applied on container start.

PUGSETUP_SETUPOPTIONS

pug-practice image only.

Default: None

List of comma-separated PugSetup configurations (e.g. maptype=current,record=0:0) that are set in addons/sourcemod/configs/pugsetup/setupoptions.cfg where the first value is the default value followed by an optional second value which is the display_setting value and a : delimiter in between them. Changes are applied on container start.

PUGSETUP_CVARS

pug-practice image only.

Default: None

List of comma-separated PugSetup configurations (e.g. sm_pugsetup_autosetup=1,sm_pugsetup_quick_restarts=1) that are set in cfg/sourcemod/pugsetup.cfg. Changes are applied on container start, but not on initial container start as pugsetup.cfg must be auto-generated first by the server.

PUGSETUP_DAMAGEPRINT_CVARS

pug-practice image only.

Default: None

List of comma-separated PugSetup configurations (e.g. sm_pugsetup_damageprint_auto_color=1,sm_pugsetup_damageprint_format={NAME} [{HEALTH}]: {DMG_TO}/{HITS_TO}) that are set in cfg/sourcemod/pugsetup_damageprint.cfg. Changes are applied on container start, but requires pugsetup_damageprinter plugin to be run first.

Other

VALIDATE_SERVER_FILES

Default: false

Validate and restore missing/fix broken server files (incl. Metamod, SourceMod, PugSetup and PracticeMode if you're using sourcemod or pug-practice images) on container start. Can be enabled with true.

This should especially be used whenever custom server files have been deleted and have overwritten files before, e.g. addons/sourcemod/configs/admins_simple.ini, and you want to restore the original files.

DEBUG

Default: false

Print all executed commands for better debugging.

Managing SourceMod Plugins

SourceMod plugins can be managed through the environment variables SOURCEMOD_PLUGINS_DISABLED and SOURCEMOD_PLUGINS_ENABLED where either selected (comma-separated list) or all (*) plugins are disabled/enabled. Plugins are disabled first and then enabled on container start.

Example

# .env
SOURCEMOD_PLUGINS_DISABLED="*"
SOURCEMOD_PLUGINS_ENABLED="admin-flatfile,antiflood,reservedslots"

This will disable all plugins and enable admin-flatfile, antiflood and reservedslots. Using * is useful to disable/enable all plugins without needing to specify them individually.

The pug-practice image also offers a PUG_PRACTICE_MINIMAL_PLUGINS environment variable that disables all SourceMod plugins and enables only minimal required plugins for PugSetup and PracticeMode for optimal server performance.

Populating with Own Server Files

The server can be populated with your own custom server files (e.g. configs and maps) through a mounted directory that has the same folder structure as the server csgo folder in order to add or overwrite the files at their respective paths. Deleted custom server files, which have been added or have overwritten files before, are also removed from the csgo folder. The directory must be mounted at CSGO_CUSTOM_FILES_DIR (default: /usr/csgo) and will be synced with the server csgo folder at each start of the container.

Note: See VALIDATE_SERVER_FILES on how to restore original files if they've been overwritten before but are removed now.

Example

Host

Custom server files in /home/user/custom-files:

custom-files
├── addons
│   └── sourcemod
│       └── configs
│           └── admins_simple.ini # Will be overwritten
└── cfg
    └── server.cfg # Will be added

Container

/home/user/custom-files mounted to CSGO_CUSTOM_FILES_DIR (default: /usr/csgo) in the container:

$ docker run \
  -v=csgo:/home/csgo/server \
  -v=/home/user/custom-files:/usr/csgo \ # Mount the custom files directory
  --net=host \
  timche/csgo

Updating the Server

Once the server has been installed, the container will check for a server update at every container start.

Automated (recommended)

csgo-updater, a companion Docker image, is automatically watching all containers running this image and will restart them when a server update is available and the server is empty. We recommend this to update your servers without hassle.

Example

$ docker run -d \
  --name csgo-updater \
  -v /var/run/docker.sock:/var/run/docker.sock \
  timche/csgo-updater

Manually

Restart the container with docker restart.

Example

Container named csgo:

$ docker restart csgo