Counter-Strike: Global Offensive (CS:GO) Dedicated Server with automated/manual updating and optional SourceMod and PugSetup/PracticeMode integrations
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- How to Use This Image
- Image Variants
- Environment Variables
- Managing SourceMod Plugins
- Populating with Own Server Files
- Updating the Server
$ docker run \
-v=csgo:/home/csgo/server \
--net=host \
timche/csgo
This is a bare minimum example and the server will be:
- installed on a volume named
csgo
to ensure persistence of server files. - running on the default port
27015
on thehost
network for optimal network performance - running in LAN mode since a Game Server Login Token (GSLT) is required to run the server on the internet.
To configure the server with more advanced settings, set environment variables.
Each variant refers to a tag, e.g. timche/csgo:<tag>
.
Vanilla CS:GO server.
Vanilla CS:GO server with untouched Metamod:Source and SourceMod.
Vanilla CS:GO server with untouched Metamod:Source, SourceMod, PugSetup and PracticeMode (by splewis).
Default: None
Your Game Server Login Token (GSLT) if you want to run the server on the internet.
Sets +sv_setsteamaccount
in srcds_run
parameters.
Default: None
Your Steam Web API Key to download workshop maps.
Sets -authkey
in srcds_run
parameters.
Default: 0.0.0.0
Internet IP the server is accessible from. In most cases the default value is sufficient, but if you want to run a GOTV server or have issues connecting to the server, setting the IP can help.
Sets +ip
in srcds_run
parameters.
Default: 27015
Port the server is listening to.
Sets -port
in srcds_run
parameters.
Default: de_dust2
Start the server with a specific map.
Sets +map
in srcds_run
parameters.
Default: 16
Maximum players allowed to join the server.
Sets -maxplayers_override
in srcds_run
parameters.
Default: Counter-Strike: Global Offensive
The server name. It can't contain spaces, so if you need a server name with spaces, set hostname
in a config instead, e.g. server.cfg
.
Sets +hostname
in srcds_run
parameters.
Default: changeme
RCON password to administrate the server.
Sets +rcon_password
in srcds_run
parameters.
Default: None
Password to join the server.
Sets +sv_password
in srcds_run
parameters.
Default: 128
Server tick rate which can be 64
or 128
. The default value gives the best game experience, but also requires most server hardware resources.
Sets -tickrate
in srcds_run
parameters.
Default: 0
(Competitive)
Sets +game_type
in srcds_run
parameters.
Default: 1
Sets +game_mode
in srcds_run
parameters.
Default: mg_active
Map group.
Sets +mapgroup
in srcds_run
parameters.
Default: false
Enable GOTV. Can be enabled with true
.
Default: GOTV
Set GOTV name.
Default: None
Set GOTV password.
Default: 45
Set GOTV broadcast delay in seconds.
Default: 27020
Set GOTV port.
Default: 1
Delay the map change on game server until rest of buffered game has been broadcasted.
Default: 2
Default: 1
Default: 10
Maximum client number for GOTV.
Default: 0
Maximum bandwidth spend per client in bytes/second.
Default: 0
Default: 128
World snapshots broadcasted per second by GOTV.
Default: 60
Default: 1
By default entities and events outside of the auto-director view are removed from GOTV broadcasts to save bandwidth. If tv_transmitall
is enabled, the whole game is transmitted and spectators can switch their view to any player they want. This option increases bandwidth requirement per spectator client by factor 2 to 3.
Default: false
Force client netsettings to highest rate
(786432
), cmdrate
(128
) and updaterate
(128
). This ensures optimal gameplay experience. Requires 128 tick rate.
Sets +sv_minrate
, +sv_mincmdrate
and +sv_minupdaterate
in srcds
parameters.
Additional srcds_run
parameters.
Default: false
Disable bots completely. Can be enabled with true
.
This is not setting bot_quota
to 0
, because it's buggy and still spawns bots when players are for example disconnecting or switching sides. This is also not setting -nobots
parameter, because it's also buggy and causes radar bugs with smokes. This simply removes bot profile files, so the server can't spawn any bots as it can't find an appropriate difficulty profile. It just works™. Bots in PracticeMode still work though.
Default: /usr/csgo
Absolute path to a directory in the container containing custom server files. Changing this is not recommended in order to follow the documentation. See more at "Populating with Own Server Files".
Default: false
Add server configs for competitive 5v5, knife round, aim map and FFA deathmatch from csgo-server-configs. Can be enabled with true
.
Default: 1.1.0
csgo-server-configs version. Changing this will update/downgrade it on container start. Only works with SERVER_CONFIGS
set to true
.
sourcemod
,pug-practice
image only.
Default: 1.11.0
Metamod:Source version running on the server. Changing this will update/downgrade it on container start.
sourcemod
,pug-practice
image only.
Default: 1156
Metamod:Source build number running on the server. Changing this will update/downgrade it on container start. Build number must exist at version.
sourcemod
,pug-practice
image only.
Default: 1.12.0
SourceMod version running on the server. Changing this will update/downgrade it on container start.
sourcemod
,pug-practice
image only.
Default: 7170
SourceMod build number running on the server. Changing this will update/downgrade it on container start. Build number must exist at version.
sourcemod
,pug-practice
image only.
Default: None
List of comma-separated SourceMod plugins (e.g. nextmap,reservedslots,sounds
) that are disabled. *
disables all plugins. The plugins are moved into the disabled
folder on container start. This is running before SOURCEMOD_PLUGINS_ENABLED
.
sourcemod
,pug-practice
image only.
Default: None
List of comma-separated SourceMod plugins (e.g. mapchooser,randomcycle,rockthevote
) that are enabled. *
enables all plugins. The plugins are moved out of the disabled
folder into plugins
on container start. This is running after SOURCEMOD_PLUGINS_DISABLED
.
sourcemod
,pug-practice
image only.
List of comma-separated Steam IDs that are SourceMod admins (e.g. STEAM_0:0:123,STEAM_0:1:234
) with z
flag.
pug-practice
image only.
Default: 2.0.7
PugSetup version running on the server. Changing this will update/downgrade it on container start.
pug-practice
image only.
Default: 1.3.4
PracticeMode version running on the server. Changing this will update/downgrade it on container start.
pug-practice
image only.
Default: false
Disables all SourceMod plugins and enables only minimal required plugins for optimal server performance:
admin-flatfile
botmimic
csutils
practicemode
pugsetup
Can be enabled with true
. Additional plugins can be enabled with SOURCEMOD_PLUGINS_ENABLED
.
pug-practice
image only.
Default: None
List of comma-separated PugSetup permissions (e.g. sm_10man=none,sm_setup=admin
) that are set in addons/sourcemod/configs/pugsetup/permissions.cfg
. Changes are applied on container start.
pug-practice
image only.
Default: None
List of comma-separated PugSetup configurations (e.g. maptype=current,record=0:0
) that are set in addons/sourcemod/configs/pugsetup/setupoptions.cfg
where the first value is the default
value followed by an optional second value which is the display_setting
value and a :
delimiter in between them. Changes are applied on container start.
pug-practice
image only.
Default: None
List of comma-separated PugSetup configurations (e.g. sm_pugsetup_autosetup=1,sm_pugsetup_quick_restarts=1
) that are set in cfg/sourcemod/pugsetup.cfg
. Changes are applied on container start, but not on initial container start as pugsetup.cfg
must be auto-generated first by the server.
pug-practice
image only.
Default: None
List of comma-separated PugSetup configurations (e.g. sm_pugsetup_damageprint_auto_color=1,sm_pugsetup_damageprint_format={NAME} [{HEALTH}]: {DMG_TO}/{HITS_TO}
) that are set in cfg/sourcemod/pugsetup_damageprint.cfg
. Changes are applied on container start, but requires pugsetup_damageprinter
plugin to be run first.
Default: false
Validate and restore missing/fix broken server files (incl. Metamod, SourceMod, PugSetup and PracticeMode if you're using sourcemod
or pug-practice
images) on container start. Can be enabled with true
.
This should especially be used whenever custom server files have been deleted and have overwritten files before, e.g. addons/sourcemod/configs/admins_simple.ini
, and you want to restore the original files.
Default: false
Print all executed commands for better debugging.
SourceMod plugins can be managed through the environment variables SOURCEMOD_PLUGINS_DISABLED
and SOURCEMOD_PLUGINS_ENABLED
where either selected (comma-separated list) or all (*
) plugins are disabled/enabled. Plugins are disabled first and then enabled on container start.
# .env
SOURCEMOD_PLUGINS_DISABLED="*"
SOURCEMOD_PLUGINS_ENABLED="admin-flatfile,antiflood,reservedslots"
This will disable all plugins and enable admin-flatfile
, antiflood
and reservedslots
. Using *
is useful to disable/enable all plugins without needing to specify them individually.
The pug-practice
image also offers a PUG_PRACTICE_MINIMAL_PLUGINS
environment variable that disables all SourceMod plugins and enables only minimal required plugins for PugSetup and PracticeMode for optimal server performance.
The server can be populated with your own custom server files (e.g. configs and maps) through a mounted directory that has the same folder structure as the server csgo
folder in order to add or overwrite the files at their respective paths. Deleted custom server files, which have been added or have overwritten files before, are also removed from the csgo
folder. The directory must be mounted at CSGO_CUSTOM_FILES_DIR
(default: /usr/csgo
) and will be synced with the server csgo
folder at each start of the container.
Note: See VALIDATE_SERVER_FILES
on how to restore original files if they've been overwritten before but are removed now.
Custom server files in /home/user/custom-files
:
custom-files
├── addons
│ └── sourcemod
│ └── configs
│ └── admins_simple.ini # Will be overwritten
└── cfg
└── server.cfg # Will be added
/home/user/custom-files
mounted to CSGO_CUSTOM_FILES_DIR
(default: /usr/csgo
) in the container:
$ docker run \
-v=csgo:/home/csgo/server \
-v=/home/user/custom-files:/usr/csgo \ # Mount the custom files directory
--net=host \
timche/csgo
Once the server has been installed, the container will check for a server update at every container start.
csgo-updater, a companion Docker image, is automatically watching all containers running this image and will restart them when a server update is available and the server is empty. We recommend this to update your servers without hassle.
$ docker run -d \
--name csgo-updater \
-v /var/run/docker.sock:/var/run/docker.sock \
timche/csgo-updater
Restart the container with docker restart
.
Container named csgo
:
$ docker restart csgo