Releases: timcharper/MindHunt
Harder puzzles, fix hint regression
We merge obvious sets of horizontal clues which led to an oversight in the clue pruner and leaked difficulty. The puzzles are more consistently difficult with the fix.
Fix a slight regression with hints when only hidden / naked sets exist.
save game, some tweaks
game saves automatically when you close the window, and reloads on launch
more packaging options, tile updates, hint system
hint system turns off spotlight automatically once you apply all possible deductions for the highlighted clue (myopic deductions only)
top-row emojis adjusted to help differentiate the icons
many much packaging. so much packaging. packaging for days.
Touchscreen controls, fractional scaling
Some minor puzzle generator polish also
Spotlight hints, optimizations, better puzzles
Puzzle generation is significantly faster (10x)
Puzzle generator more actively seeks hidden sets (naked set, hidden set) and incorporates them in to the clue path
Hidden set finding logic vastly improved
Clue selection, with keyboard shortcuts (a: previous clue, d: next clue, c: complete clue, escape: deselect clue)
When getting a hint, we spotlight only relevant tiles to assist in finding the deduction
Name changed to Mind Hunt to comply with Gnome software guidelines
Windows installer script cleaned up
dynamically adjust clue layout
Also, improve event handling logic.
Puzzle background is black regardless of theme. Sorry.
xray
resize clues-per-column per difficulty longer puzzles, more clues per column
Updated graphics, fix minor puzzle generator regression
Official name is now "GnomeClu"
New tile set! Reliable veteran generation
8x8 veteran puzzle generation is reliable now, although clue pruning takes a while! It took me 1 hour to solve a veteran puzzle. They're brutal.
New, modern tile set using openmoji glyphs! Thanks, OpenMoji! (need proper credits and callout here).
Clue generator slightly optimized to generate candidate clues faster... by far, pruning is the more expensive phase now. Solver needs optimization.
Puzzle variants
Introduce striping and narrowing puzzle variants which substantially change the experience.
Striping puzzle variants will have you hunting for even/odd columns, withering away until that final revelation
Narrowing causes the evidence to shrink inwards until a revelation emerges.
Both are fun variants, and are randomly chosen in addition to the standard variant.
Also:
- Also, we generate less useless vertical negative assertion clues. If they're present, they're much more likely to be meaningful in the solution.
- seed selection dialogue
- restart game
- timer stops when game is finished (rather than counting onwards)
- improved windows installer allows selection to install for all users or just you