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Releases: timcharper/MindHunt

Harder puzzles, fix hint regression

11 Feb 21:37
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We merge obvious sets of horizontal clues which led to an oversight in the clue pruner and leaked difficulty. The puzzles are more consistently difficult with the fix.

Fix a slight regression with hints when only hidden / naked sets exist.

save game, some tweaks

09 Feb 03:55
d4a6a0c
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game saves automatically when you close the window, and reloads on launch

more packaging options, tile updates, hint system

08 Feb 11:57
902155b
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hint system turns off spotlight automatically once you apply all possible deductions for the highlighted clue (myopic deductions only)

top-row emojis adjusted to help differentiate the icons

many much packaging. so much packaging. packaging for days.

Touchscreen controls, fractional scaling

07 Feb 08:51
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Some minor puzzle generator polish also

Spotlight hints, optimizations, better puzzles

06 Feb 09:52
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Puzzle generation is significantly faster (10x)

Puzzle generator more actively seeks hidden sets (naked set, hidden set) and incorporates them in to the clue path

Hidden set finding logic vastly improved

Clue selection, with keyboard shortcuts (a: previous clue, d: next clue, c: complete clue, escape: deselect clue)

When getting a hint, we spotlight only relevant tiles to assist in finding the deduction

Name changed to Mind Hunt to comply with Gnome software guidelines

Windows installer script cleaned up

dynamically adjust clue layout

02 Feb 11:23
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Also, improve event handling logic.

Puzzle background is black regardless of theme. Sorry.

xray

03 Feb 03:58
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xray Pre-release
Pre-release
resize clues-per-column per difficulty

longer puzzles, more clues per column

Updated graphics, fix minor puzzle generator regression

01 Feb 09:48
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New tile set! Reliable veteran generation

01 Feb 05:27
00cbbea
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8x8 veteran puzzle generation is reliable now, although clue pruning takes a while! It took me 1 hour to solve a veteran puzzle. They're brutal.

New, modern tile set using openmoji glyphs! Thanks, OpenMoji! (need proper credits and callout here).

Clue generator slightly optimized to generate candidate clues faster... by far, pruning is the more expensive phase now. Solver needs optimization.

Puzzle variants

30 Jan 22:04
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Introduce striping and narrowing puzzle variants which substantially change the experience.

Striping puzzle variants will have you hunting for even/odd columns, withering away until that final revelation

Narrowing causes the evidence to shrink inwards until a revelation emerges.

Both are fun variants, and are randomly chosen in addition to the standard variant.

Also:

  • Also, we generate less useless vertical negative assertion clues. If they're present, they're much more likely to be meaningful in the solution.
  • seed selection dialogue
  • restart game
  • timer stops when game is finished (rather than counting onwards)
  • improved windows installer allows selection to install for all users or just you