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feat: motion polish across ui, playground, code #3243
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🎯 Functional Correctness | 🟡 Minor | ⚡ Quick win
Overlapping redeem/purchase actions can clear the overlay early.
Each
onSuccessschedules an independent, untrackedsetTimeout(..., 2200). If a user redeems and then purchases (or vice versa) within 2200ms, the second overlay ("purchased") is shown, but the first timer still fires at its original 2200ms mark and clearsstampOverlayprematurely — before the second overlay's own 2200ms has elapsed. A later, now-stale second timeout then fires as a no-op.🐛 Proposed fix: track and clear the pending timeout
Apply the analogous change to
purchaseMutation.onSuccess, replacing itssetStampOverlay/setTimeoutpair withshowStampOverlay({ kind: "purchased", amount: data.amount }).Also applies to: 179-180, 208-233
🤖 Prompt for AI Agents