SharpMik, pure C# mod player Project Description
SharpMik is a port of the C based MikMod lib to 100% C#.
This is based on MikMod v3.1.12
Currently following the same usage and code style as the C lib, so it can only play one mod at a time and all actions are done via static methods. There is a wrapper class to make using it a little easier.
If you are using SharpMik for a project why not let me know in the discussions, if will help me work out the demand for updates and which platforms its being used on!
Goal
To reach 100% compatability with mikmod, this will mean all mod loaders and perfect sound recreation.
Future Improvements
Plan to move the library to a move OOP programming style and clean up the code.
Create exceptions for the different fail reasons to make it easer to know why a mod load failed.
Current Support level
Supported Loaders
Mod
M15
669
XM
IT
S3M
FAR
ULT
MTM
Supported Drivers
NAudio
Wav writer
No Audio
XNA Dynamic Sound Effect Driver (PC, Xbox 360, WP7)
Supported Mixers
LQ Software Mixer
HQ Software Mixer (WIP)
Tools
To aid in the goals a unit test like tool has been created that will run over a selection of files and get the C version of the lib to create a wav file and then get SharpMod todo the same. the resulting errors and wav files will then be compared to make sure the end results match.