create minimal tray apps on osx.
Note: Swift 1.2 is no longer supported, so this module doesn't compile anymore. You can port the Swift part to Obj-C or look into the new Swift syntax if you really need to get this working.
var xtray = require('xtray');
xtray({
name: 'Demo',
icon: __dirname + '/icon.pdf'
}, function onlaunch () {
console.log('launched');
setInterval(function () {
console.log('loop is safe');
}, 1000);
}, function onquit () {
console.log('will quit');
});
var xtray = require('xtray')
Creates and launches the application.
opts
object can have these properties:
icon
must be a pdf file, see example/icon.pdf for an examplename
is the tooltip, the text which appears when you hover over the icon, and it is also appended to "Quit" text
You can provide the onlaunch
callback that will be dispatched after the application is finished launching. This doesn't block node.js i/o.
A Quit [name]
menu item is added by default. There is no explicit terminate method; you can provide the onquit
callback that will be dispatched before the application quits.
This is indeed a super minimal demonstration of building a simple node.js ⇆ Swift bridge using objc runtime. Requires a Xcode build (>=6.3-beta) which is capable of compiling Swift 1.2.
Now, I haven't yet tested packaging a Swift framework, but it seems Xcode makes sure linked dependencies are also copied into build
folder. I have tweaked search paths, so it should be safe to pack up node_modules
as it is- greatly appreciated if you can open an issue if something goes wrong.
mit