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Reed-Solomon Erasure Code engine in Go, could more than 15GB/s per core

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Reed-Solomon

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Introduction:

  • Erasure Codes(based on Reed-Solomon Codes) engine in pure Go.

  • It's a kind of Systematic Codes, which means the input data is embedded in the encoded output .

  • High Performance: dozens GiB/s per physics core.

  • High Reliability:

  1. At least two companies are using this library in their storage system. (More than dozens PB data)
  2. Full test of galois field calculation and invertible matrices (You can also find the mathematical proof in this repo).
  • Based on Klauspost ReedSolomon & Intel ISA-L with some additional changes/optimizations.

  • It's the backend of XRS (Erasure Codes which can save about 30% I/O in reconstruction process).

Specification

Math

  • Coding over in GF(2^8).

  • Primitive Polynomial: x^8 + x^4 + x^3 + x^2 + 1 (0x1d).

  • Cauchy Matrix is the generator matrix.

    • Any sub-matrix of encoding matrix is invertible (See the proof here).
  • Galois Field Tool: Generate primitive polynomial, and it's log, exponent, multiply and inverse tables etc.

  • Inverse Matrices Tool: Calculate the number of inverse matrices with specific data & parity number.

XP has written an excellent article (Here, in Chinese) about how Erasure Codes works and the math behind it. It's a good start to read it.

Accelerate

  • SIMD: Screaming Fast Galois Field Arithmetic Using Intel SIMD Instructions

  • Reduce memory I/O: Write cache-friendly code. In the process of two matrices multiply, we will have to read data times, and keep the temporary results, then write to memory. If we could put more data into CPU's Cache but not read/write memory again and again, the performance should improve a lot.

  • Cache inverse matrices: It'll save thousands ns, not much, but it's still meaningful for small data.

  • ...

Here (in Chinese) is an article about how to write a fast Erasure Codes engine. (Written by me years ago, need update, but the main ideas still work)

Performance

Performance depends mainly on:

  • CPU instruction extension.

  • Number of data/parity row vectors.

Platform:

goos: linux
goarch: amd64
pkg: github.com/templexxx/reedsolomon
cpu: 12th Gen Intel(R) Core(TM) i7-12700K

All test run on a single Core.

Encode:

I/O = (data + parity) * vector_size / cost

Data Parity Vector size AVX2 I/O (MiB/S) no SIMD I/O (MiB/S)
10 2 8KiB 35640.29 2226.84
10 2 1MiB 30136.69 2214.45
10 4 8KiB 19936.79 1294.25
10 4 1MiB 17845.68 1284.02
12 4 8KiB 19072.93 1229.14
12 4 1MiB 16851.19 1219.29

Reconstruct:

I/O = (data + reconstruct_data_num) * vector_size / cost

Data Parity Vector size Reconstruct Data Num AVX2 I/O (MiB/s)
10 4 8KiB 1 55775.91
10 4 8KiB 2 33037.90
10 4 8KiB 3 23917.16
10 4 8KiB 4 19363.26

Update:

I/O = (2 + parity_num + parity_num) * vector_size / cost

Data Parity Vector size AVX2 I/O (MiB/S)
10 4 8KiB 55710.83

Replace:

I/O = (parity_num + parity_num + replace_data_num) * vector_size / cost

Data Parity Vector size Replace Data Num AVX2 I/O (MiB/S)
10 4 8KiB 1 116193.04
10 4 8KiB 2 65375.73
10 4 8KiB 3 48775.47
10 4 8KiB 4 40398.79
10 4 8KiB 5 35262.89
10 4 8KiB 6 31881.60

PS:

We must know the benchmark test is quite different with encoding/decoding in practice. Because in benchmark test loops, the CPU Cache may help a lot.

Acknowledgements

  • Klauspost ReedSolomon: It's the most commonly used Erasure Codes library in Go. Impressive performance, friendly API, and it can support multi platforms(with fast Galois Field Arithmetic). Inspired me a lot.

  • Intel ISA-L: The ideas of Cauchy matrix and saving memory I/O are from it.

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Reed-Solomon Erasure Code engine in Go, could more than 15GB/s per core

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