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This repository has been archived by the owner on May 31, 2023. It is now read-only.

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WorkAdventure Map Starter Kit

This is a copy of a starter kit to help you build your own map for WorkAdventure.

Additional tilesets are from the chaosz0ne.

Tools you will need

In order to build your own map for WorkAdventure, you need:

  • the Tiled editor software
  • "tiles" (i.e. images) to create your map (this starter kit provides a good default tileset for offices)
  • a web-server to serve your map (this starter kit proposes to use Github static pages as a web-server which is both free and performant)

Customizing your map

Your map is already up and online. You need to customize it.

Cloning the map

Start by cloning the map. If you are used to Git and GitHub, simply clone the map to your computer using your preferred tool and jump to the next chapter.

If you are new to Git, cloning the map means downloading the map to your computer. To do this, you will need Git, or a Git compatible tool. Our advice is to use GitHub Desktop.

TODO: test and continue

Loading the map in Tiled

The sample map is in the file map.json. You can load this file in Tiled.

Now, it's up to you to edit the map and write your own map.

Some resources regarding Tiled:

About WorkAdventu.re maps

In order to design a map that will be readable by WorkAdventure, you will have to respect some constraints.

In particular, you will need to:

  • set a start position for the players
  • configure the "floor layer" (so that WorkAdventure can correctly display characters above the floor, but under the ceiling)
  • eventually, you can place exits that link to other maps

All this is described in the WorkAdventure documentation. Please be sure to check it out.

Pushing the map

When your changes are ready, you need to "commit" and "push" the changes back to GitHub. Just wait a few minutes, and your map will be propagated automatically to the GitHub pages web-server.

TODO: describe how to push

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Bitwäscherei map for WorkAdventure

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