A monster pack based off of the arsenal found in 'Radtech Weapon Pack'. Monster code based off the work of MatthewTheGlutton, aka mc776, author of 'Hideous Destructor' for GZDoom.
Requires the Radtech Weapon pack to function! It can be found at https://github.com/swampyrad/RadTechWeaponsPack
List of monsters:
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10mm Zombies: Wields 10mm Pistols and Sig-Cows, slightly deadlier than SMG and Pistol Zombiemen.
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Doomed Jackboots: Commonly known to wield Doomed Shotguns, their shots follow a much wider horizontal spread due to the lack of proper chokes.
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Combat Jackboots: Wields Combat Shotguns, these blood-drenched goons wear body armor for better defense, but as a tradeoff they sacrifice semi-auto and side-saddles for mobility, resulting in slower firerate and taking longer to reload than usual.
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Riot Police Jackboots: Wields Less-Lethal Shotguns, members of UAC's private security firm, these undead guards now roam the corridors looking for any "criminal scum" to bring swift justice to in the form of hardened rubber.
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Minerva Zombies: Wields the Minerva 9mm Chaingun, has slower firerate, but unlike Vulcanette Zombies, they can be incapacitated.
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Melee and Brawler Zombies Melee variants of the standard zombies, instead of shooting you, they want to beat you to a bloody pulp. Don't get cornered, or they can easily surround you if you're not careful.
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Zombie Dogs These dogs didn't go to Heaven, now they're here to make your life Hell. Put them down quick before they tear you to bits. Watch out, some of them can be hard to spot...
Minerva Minigunner Sprite Credits (copied from Realm667):
Submitted: TheMightyHeracross Code: TheMightyHeracross, Ghastly (ZScript conversion) GLDefs: Graf Zhal (lights.pk3) Sounds: Skulltag Sprites: id Software, Skulltag Sprite Edit: ItsNatureToDie Idea Base: Minigunner's avatar, David G's sprites, lack of a minigunner on the Beastiary
Melee Zombie/Zombie Dog sounds from Resident Evil 1 by Capcom Zombie Dog sprites from Wolfenstein 3D by iD Software