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0.1.2 Performance and Bugfix Release

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@tbsp tbsp released this 03 Jul 03:44
· 15 commits to master since this release
  • Speed up primary instruction dispatch by ~25%
  • Speed up tile rendering (1bpp/2bpp) ~57%
  • Speed up MUL2* calls by ~40% by unrolling loops
  • Speed up DIV/DIVk by unrolling (unmeasured gains)
  • Fix foreground tile/OAM cycling logic, which was failing to locate old sprites to hide due to coordinate mismatch, and using a really slow search approach